Glossary

NFL Stat Glossary

Definitions for every stat on StatRankings: 794 stats across player and team boards, plus the tools that run on them.

812 definitions

NFL Player Stats

Free140 stats

General

6 stats
Games PlayedGmsFree
Games played track the total number of games a player has appeared in. This stat reflects durability, career length, and availability.
Games StartedGSFree
Games started count the number of games a player begins in the starting lineup. This stat shows a player’s role and trust from coaches.
Quarterback WinsQB WinsFree
Quarterback wins record the number of games a quarterback won as a team's primary passer, the quarterback who took the most dropbacks in that game, which is the starter unless a reliever played most of it. Exactly one quarterback per team carries each game's result, so a reliever who threw a handful of passes is not credited with the win. This stat reflects overall success, team performance, and leadership.
Quarterback LossesQB LossesFree
QB losses record the number of games a quarterback lost as a team's primary passer, the quarterback who took the most dropbacks in that game. Exactly one quarterback per team carries each game's result, so a reliever who came in late is not charged with the loss. This stat provides context for career performance and team results.
Quarterback Games TiedQB TiesFree
QB games tied track the number of games a quarterback ended in a tie as a team's primary passer, the quarterback who took the most dropbacks in that game. This stat reflects rare outcomes in NFL competition.
QB Winning PercentageQB Win %Free
QB winning percentage measures wins as a share of the games a quarterback carried as a team's primary passer, wins plus losses plus ties, not every game the quarterback appeared in. This stat shows overall effectiveness and success as a starting quarterback.

Scoring

8 stats
Total TouchdownsTDFree
Total touchdowns record the combined number of touchdowns a player scores in all situations. This stat reflects total scoring contribution.
Games With A TouchdownGms w/TDFree
Games with a touchdown track how many games a player scores at least one touchdown. This stat reflects consistency in finding the end zone.
Games With A Touchdown PercentageGms w/TD %Free
Games with a touchdown percent measures the rate of games with at least one touchdown. This stat reflects scoring reliability.
Touchdown RateTD Rate %Free
TD Rate measures how often a running back, wide receiver, or tight end scores a touchdown per touch -- where a touch is defined as a rushing attempt or a reception, not a target or other opportunity. This stat isolates finishing ability once the ball is in a player's hands, highlighting goal-line role and red-zone efficiency independent of raw touch volume.
Two Point Conversions2-PT ConvFree
Two-point conversions record the number of successful two-point plays scored. This stat reflects performance in critical scoring moments.
Field GoalsFGFree
Field goals record the total successful field goals made by a kicker. This stat reflects accuracy and scoring ability.
Extra Points KickedXPFree
Extra points kicked record the total number of successful extra points. This stat reflects consistency after touchdowns.
Total Points ScoredPtsFree
Total points scored measures the combined points a player contributes through all scoring plays. This stat reflects total offensive or special teams output.

Passing

28 stats
Pass CompletionsCmpFree
Pass completions count the total passes successfully caught from an NFL quarterback. This stat reflects accuracy, efficiency, and consistency in connecting with receivers, helping measure a passer’s reliability in sustaining drives.
Pass AttemptsPass AttFree
Pass attempts track the total times an NFL quarterback throws the ball, whether complete or not. This stat reflects workload, offensive style, and a quarterback’s involvement in the passing game, offering insight into a team’s play-calling balance.
Passing Yard LeadersPass YdsFree
Total passing yards highlight how quarterbacks contribute to their team’s offense across a season. This stat captures both volume and scheme, whether through heavy passing attacks, quick short-yardage gains, or explosive deep shots. Passing yard leaders often showcase high usage and adaptability within their offensive system.
Passing TouchdownsPass TDFree
Passing touchdowns total the number of touchdowns thrown by an NFL quarterback. This stat measures their ability to finish drives, score through the air, and convert passing plays into points, reflecting both execution and red-zone efficiency.
Touchdown PercentageTD %Free
Passing touchdown percentage measures how often an NFL quarterback throws a touchdown per pass attempt. This stat reveals efficiency in turning throws into scores, indicating a passer’s effectiveness in capitalizing on scoring opportunities.
Passing InterceptionsPass INTFree
Interceptions record the number of passes caught by the opposing defense from an NFL quarterback. This stat measures decision-making, accuracy, and risk-taking, showing how often mistakes result in turnovers that shift momentum.
Interception PercentageINT %Free
Interception percentage measures how often an NFL quarterback throws an interception per pass attempt. This stat highlights efficiency, accuracy, and ability to avoid costly mistakes that can swing a game’s outcome.
Games With An InterceptionGms w/ INTFree
Games with an interception track how many games an NFL quarterback throws at least one interception. This stat reflects consistency, decision-making under pressure, and the quarterback’s ability to protect the football.
Percentage of Games With An Interception% Gms w/ INTFree
Percent of game with an interception measures how often an NFL quarterback throws at least one interception in the games they play. This stat reflects decision-making, consistency, and ability to protect the football over the course of a season or career.
Completion PercentageCmp %Free
Completion percentage measures the rate of passes completed out of total attempts for an NFL quarterback. This stat shows accuracy, efficiency, and ability to connect with receivers to sustain drives.
Yards Per Pass AttemptPass Y/AFree
Yards per pass calculate the average yards gained per pass attempt. This stat reflects a quarterback’s ability to stretch the field and balance risk with production in the passing game.
aDOT (Average Depth of Target)aDOTFree
aDOT, short for Average Depth of Target, measures how many yards downfield an NFL quarterback throws the ball on average, from the line of scrimmage to the spot of every pass attempt -- complete or not. This stat reflects a quarterback's aggressiveness and offensive scheme: a high aDOT signals a downfield, vertical passing attack, while a low aDOT points to a quick, short-passing game built around timing and yards after the catch.
Longest PassPass LngFree
Longest pass records the single longest passing play completed by an NFL quarterback in a season or career. This stat showcases big-play potential and the ability to generate explosive offensive gains.
QB Times SackedSackedFree
QB times sacked tracks the number of times a quarterback is tackled behind the line of scrimmage before releasing the ball. This stat reflects pass protection, awareness, and pocket mobility.
Quarterback Sack Yards LostSack YdsFree
Sack yards lost record the total yards lost when a quarterback is sacked. This stat shows the impact of sacks on offensive field position and overall efficiency.
Yards Per PlayNY/AFree
Yards per play calculate the average yards gained by the offense per play involving a quarterback. This stat reflects offensive efficiency and ability to sustain drives.
Quarterback RatingRtgFree
Quarterback rating combines passing stats into a single score that reflects a quarterback’s overall performance. This stat measures efficiency, accuracy, and scoring effectiveness.
Passing Two Point ConversionsPass 2PTFree
Passing two-point conversions record the number of successful two-point plays completed through passing. This stat reflects clutch performance in critical scoring situations.
Passing Plus Rushing YardsPass+Rush YdsFree
Passing plus rushing yards measures the total offensive yards a quarterback gains through both passing and rushing. This stat highlights versatility and overall offensive contribution.
Longest Pass Over 10 YardsPass Lng 10+Free
The longest pass over 10 yards is the longest completed pass a quarterback has thrown where the play gained more than 10 yards.
Longest Pass Over 15 YardsPass Lng 15+Free
The longest pass over 15 yards is the longest completed pass a quarterback has thrown where the play gained more than 15 yards.
Longest Pass Over 20 YardsPass Lng 20+Free
The longest pass over 20 yards is the longest completed pass a quarterback has thrown where the play gained more than 20 yards.
Longest Pass Over 25 YardsPass Lng 25+Free
The longest pass over 25 yards is the longest completed pass a quarterback has thrown where the play gained more than 25 yards.
Longest Pass Over 30 YardsPass Lng 30+Free
The longest pass over 30 yards is the longest completed pass a quarterback has thrown where the play gained more than 30 yards.
Longest Pass Over 35 YardsPass Lng 35+Free
The longest pass over 35 yards is the longest completed pass a quarterback has thrown where the play gained more than 35 yards.
Longest Pass Over 40 YardsPass Lng 40+Free
The longest pass over 40 yards is the longest completed pass a quarterback has thrown where the play gained more than 40 yards.
Longest Pass Over 45 YardsPass Lng 45+Free
The longest pass over 45 yards is the longest completed pass a quarterback has thrown where the play gained more than 45 yards.
Longest Pass Over 50 YardsPass Lng 50+Free
The longest pass over 50 yards is the longest completed pass a quarterback has thrown where the play gained more than 50 yards.

Rushing

17 stats
Rushing AttemptsRush AttFree
Rushing attempts count the total number of times a player runs the ball. This stat reflects workload, offensive style, and role in the running game.
Rushing YardsRush YdsFree
Rushing yards record the total yards gained by a player on running plays. This stat shows effectiveness, vision, and production on the ground.
Yards Per Rush AttemptRush Y/AFree
Yards per rush attempt calculate the average yards gained per carry. This stat highlights efficiency and the ability to generate consistent rushing gains.
Rushing TouchdownsRush TDFree
Rushing touchdowns track the total number of touchdowns scored by a player on running plays. This stat shows scoring ability and effectiveness in short-yardage and red-zone situations.
Longest RushRush LngFree
Longest rush records the single longest run by a player in a season or career. This stat showcases breakaway speed and big-play potential.
Rushing Two Point ConversionsRush 2PTFree
Rushing two-point conversions record successful two-point plays scored on running attempts. This stat shows performance in high-pressure scoring moments.
Rushing and Receiving Yards CombinedRush+Rec YdsFree
Rushing and Receiving yards combined measures the total offensive yards a player gains through rushing and receiving. This stat reflects all-around offensive contribution.
Rushing and Receiving TouchdownsRush+Rec TDFree
Rushing and receiving touchdowns record the total touchdowns a player scores via rushing or receiving. This stat shows versatility and scoring ability.
Longest Rush Over 10 YardsRush Lng 10+Free
The longest rush over 10 yards is the single longest running play a player has achieved on a rush that gained more than 10 yards.
Longest Rush Over 15 YardsRush Lng 15+Free
The longest rush over 15 yards is the single longest running play a player has achieved on a rush that gained more than 15 yards.
Longest Rush Over 20 YardsRush Lng 20+Free
The longest rush over 20 yards is the single longest running play a player has achieved on a rush that gained more than 20 yards.
Longest Rush Over 25 YardsRush Lng 25+Free
The longest rush over 25 yards is the single longest running play a player has achieved on a rush that gained more than 25 yards.
Longest Rush Over 30 YardsRush Lng 30+Free
The longest rush over 30 yards is the single longest running play a player has achieved on a rush that gained more than 30 yards.
Longest Rush Over 35 YardsRush Lng 35+Free
The longest rush over 35 yards is the single longest running play a player has achieved on a rush that gained more than 35 yards.
Longest Rush Over 40 YardsRush Lng 40+Free
The longest rush over 40 yards is the single longest running play a player has achieved on a rush that gained more than 40 yards.
Longest Rush Over 45 YardsRush Lng 45+Free
The longest rush over 45 yards is the single longest running play a player has achieved on a rush that gained more than 45 yards.
Longest Rush Over 50 YardsRush Lng 50+Free
The longest rush over 50 yards is the single longest running play a player has achieved on a rush that gained more than 50 yards.

Receiving

17 stats
ReceptionsRecFree
Receptions count the total number of passes successfully caught by a player. This stat reflects reliability and involvement in the passing game.
Receiving YardsRec YdsFree
Receiving yards record the total yards gained by a player after catching passes. This stat highlights production, route running, and big-play ability.
Yards Per CatchYds/RecFree
Yards per catch calculate the average yards gained per reception. This stat reflects efficiency, depth of routes, and big-play capability.
Receiving TouchdownsRec TDFree
Receiving touchdowns record the total number of touchdowns scored via receptions. This stat shows scoring ability and red-zone success.
Longest ReceptionRec LngFree
Longest reception records the single longest pass caught by a player in a season or career. This stat highlights big-play potential in the passing game.
TargetsTgtFree
Pass targets track the number of times a receiver is the intended target of a pass. This stat shows involvement in the offense and quarterback trust.
Catch RateCtch %Free
Catch rate measures the percentage of targets that result in receptions. This stat reflects reliability, hands, and chemistry with the quarterback.
Receiving 2 Point ConversionsRec 2PTFree
Receiving two-point conversions record the number of successful two-point plays scored on receptions. This stat shows clutch receiving performance.
Longest Reception Over 10 YardsRec Lng 10+Free
The longest reception over 10 yards is the longest single catch a player has made on a play that gained more than 10 yards.
Longest Reception Over 15 YardsRec Lng 15+Free
The longest running back reception over 15 yards is the longest single catch by a running back that gained more than 15 yards.
Longest Reception Over 20 YardsRec Lng 20+Free
The longest reception over 20 yards is the longest single catch a player has made on a play that gained more than 20 yards.
Longest Reception Over 25 YardsRec Lng 25+Free
The longest reception over 25 yards is the longest single catch a player has made on a play that gained more than 25 yards.
Longest Reception Over 30 YardsRec Lng 30+Free
The longest reception over 30 yards is the longest single catch a player has made on a play that gained more than 30 yards.
Longest Reception Over 35 YardsRec Lng 35+Free
The longest reception over 35 yards is the longest single catch a player has made on a play that gained more than 35 yards.
Longest Reception Over 40 YardsRec Lng 40+Free
The longest reception over 40 yards is the longest single catch a player has made on a play that gained more than 40 yards.
Longest Reception Over 45 YardsRec Lng 45+Free
The longest reception over 45 yards is the longest single catch a player has made on a play that gained more than 45 yards.
Longest Reception Over 50 YardsRec Lng 50+Free
The longest reception over 50 yards is the longest single catch a player has made on a play that gained more than 50 yards.

Returning

12 stats
Kickoff ReturnsKRFree
Kickoff returns count the total number of kickoffs a player returns. This stat shows special teams involvement and return opportunities.
Kickoff Return YardsKR YdsFree
Kickoff return yards record the total yards gained on kickoff returns. This stat reflects field position impact and return effectiveness.
Yards Per Kickoff ReturnKR AvgFree
Yards per kickoff return calculate the average yards gained per kickoff return. This stat shows efficiency and consistency in special teams play.
Kickoff Return TouchdownsKR TDFree
Kickoff return touchdowns record the number of touchdowns scored on kickoff returns. This stat highlights explosive playmaking ability.
Longest Kickoff ReturnKR LngFree
Longest kickoff return records the single longest kickoff return by a player in a season or career. This stat reflects speed and vision in the open field.
Kickoff Return Fair CatchesKR FCFree
Kickoff return fair catches track the number of fair catches signaled and made on kickoffs. This stat reflects decision-making and field position strategy.
Punt ReturnsPRFree
Punt returns count the number of punts a player returns. This stat shows special teams involvement and return skills.
Punt Return YardsPR YdsFree
Punt return yards record the total yards gained on punt returns. This stat reflects effectiveness and impact in special teams play.
Yards Per Punt ReturnPR AvgFree
Yards per punt return calculate the average yards gained per punt return. This stat shows consistency and return value.
Punt Return TouchdownsPR TDFree
Punt return touchdowns record the number of touchdowns scored on punt returns. This stat reflects big-play special teams ability.
Longest Punt ReturnPR LngFree
Longest punt return records the single longest punt return by a player in a season or career. This stat highlights speed, agility, and vision.
Punt Return Fair CatchesPR FCFree
Punt return fair catches track the number of fair catches signaled and made on punts. This stat shows judgment and situational awareness.

Kicking

23 stats
Field Goals MadeFG MadeFree
Field goals made count the total number of successful field goals by a kicker. This stat reflects accuracy and scoring reliability.
Field Goals AttemptedFG AttFree
Field goals attempted track the total number of field goal tries by a kicker. This stat reflects workload and usage in scoring situations.
Field Goal PercentageFG %Free
Field goal percentage measures the rate of successful field goals made out of attempts. This stat shows a kicker’s accuracy and consistency.
Longest Made Field GoalLng FGFree
Longest made field goal records the furthest distance from which a kicker successfully made a field goal. This stat highlights leg strength and skill.
Extra Points MadeXP MadeFree
Extra points made count the total number of successful extra point kicks after touchdowns. This stat reflects consistency and scoring contribution.
Extra Points AttemptedXP AttFree
Extra points attempted track the total number of extra point tries. This stat reflects workload and reliability after touchdowns.
Extra Points PercentageXP %Free
Extra points percentage measures the rate of made extra points out of attempts. This stat reflects a kicker’s accuracy in routine scoring plays.
Field Goals Made Up To 19 YardsFG Made 0-19Free
Field goals made up to 19 yards track the total number of short-range field goals successfully kicked. This stat reflects accuracy in close-range situations.
Field Goal Attempts Up To 19 YardsFG Att 0-19Free
Field goal attempts up to 19 yards record the total number of short-range field goals tried. This stat shows workload in short-yardage scenarios.
Field Goal Percentage Up To 19 YardsFG % 0-19Free
Field goal percentage up to 19 yards measures accuracy on field goals from 19 yards or closer. This stat reflects short-range kicking consistency.
Field Goals Made: 20-29 YardsFG Made 20-29Free
Field goals made from 20-29 yards record the total successful kicks in this range. This stat reflects mid-range scoring accuracy.
Field Goal Attempts: 20-29 YardsFG Att 20-29Free
Field goal attempts from 20-29 yards track the total kicks tried in this range. This stat reflects usage in mid-range scoring chances.
Field Goal Percentage: 20-29 YardsFG % 20-29Free
Field goal percentage from 20-29 yards measures accuracy on kicks within this range. This stat reflects consistency at short-to-mid distances.
Field Goals Made: 30-39 YardsFG Made 30-39Free
Field goals made from 30-39 yards record the total successful kicks in this range. This stat reflects accuracy from moderate distances.
Field Goal Attempts: 30-39 YardsFG Att 30-39Free
Field goal attempts from 30-39 yards track the total tries from this range. This stat shows workload at moderate kicking distances.
Field Goal Percentage: 30-39 YardsFG % 30-39Free
Field goal percentage from 30-39 yards measures accuracy on kicks within this range. This stat reflects consistency at medium distances.
Field Goals Made: 40-49 YardsFG Made 40-49Free
Field goals made from 40-49 yards record the total successful kicks in this range. This stat highlights accuracy and leg strength.
Field Goal Attempts: 40-49 YardsFG Att 40-49Free
Field goal attempts from 40-49 yards track the total tries from this range. This stat reflects workload at longer kicking distances.
Field Goal Percentage: 40-49 YardsFG % 40-49Free
Field goal percentage from 40-49 yards measures accuracy on kicks in this range. This stat reflects consistency at long distances.
Field Goals Made: 50+ YardsFG Made 50+Free
Field goals made from 50+ yards record the total successful long-range kicks. This stat reflects elite leg strength and accuracy.
Field Goal Attempts: 50+ YardsFG Att 50+Free
Field goal attempts from 50+ yards track the total tries from long range. This stat reflects usage in challenging kicking scenarios.
Field Goal Percentage: 50+ YardsFG % 50+Free
Field goal percentage from 50+ yards measures accuracy on long-range kicks. This stat reflects a kicker's consistency at extreme distances.
Points by KickingKicking PtsFree
Points by kicking record the total points scored by a kicker through field goals and extra points. This stat reflects total scoring contribution.

Punting

8 stats
PuntsPuntsFree
Punts count the total number of punts by a player. This stat reflects special teams workload and game situations requiring a punt.
Punting YardsPunt YdsFree
Punting yards record the total yards gained from punts. This stat shows overall field position impact.
Yards Per PuntYds/PuntFree
Yards per punt calculate the average yards gained per punt. This stat reflects punting consistency and effectiveness.
Longest PuntLng PuntFree
Longest punt records the single longest punt by a player in a season or career. This stat reflects leg strength and special teams impact.
Punts Inside The 20In20Free
Punts inside the 20 track the number of punts downed inside the opponent’s 20-yard line. This stat reflects precision and field position control.
Inside 20 PercentageIn20 %Free
Inside 20 percentage measures the rate of punts placed inside the opponent’s 20-yard line. This stat reflects consistency in precision punting.
TouchbacksTBFree
Touchbacks count the number of punts resulting in a touchback. This stat shows field position trade-offs and punting risk.
Touchback PercentageTB %Free
Touchback percentage measures the rate of punts resulting in touchbacks. This stat reflects control and situational punting strategy.

Defensive

14 stats
Total TacklesTklFree
Total tackles record the combined number of solo and assisted tackles by a player. This stat reflects defensive involvement and production.
Solo TacklesSoloFree
Solo tackles count the number of tackles made without assistance. This stat reflects individual defensive impact.
Assisted TacklesAstFree
Assisted tackles count the number of tackles made with help from another defender. This stat reflects teamwork in defensive play.
SacksSkFree
Sacks record the number of times a defender tackles the quarterback behind the line of scrimmage on a passing play. This stat reflects pass-rushing ability.
Sack YardsSk YdsFree
Sack yards record the total yards lost by an offense due to sacks. This stat shows the impact of pass-rushing plays.
Tackles for LossTFLFree
Tackles for loss track the number of tackles that result in lost yardage for the offense. This stat reflects disruptive defensive play.
Passes DefendedPDFree
Passes defended record the number of times a player breaks up or prevents a completed pass. This stat reflects coverage ability.
Defensive InterceptionsDef INTFree
Interceptions record the number of passes caught by a defender from the opposing quarterback. This stat reflects ball-hawking skill and coverage awareness.
Interception Return YardsINT YdsFree
Interception return yards record the total yards gained after making an interception. This stat reflects playmaking ability after a turnover.
Interception Return TouchdownsINT TDFree
Interception return touchdowns track the number of interceptions returned for a touchdown. This stat highlights scoring ability on defense.
Forced FumblesFFFree
Forced fumbles count the number of times a player causes an opponent to lose possession of the ball. This stat reflects defensive disruption.
Fumble RecoveriesDef FRFree
Fumble recoveries record the number of times a player gains possession of a loose ball. This stat reflects awareness and reaction speed.
Fumble Recovery TouchdownsFR TDFree
Fumble recovery touchdowns record the number of touchdowns scored after recovering a fumble. This stat reflects defensive or special teams scoring ability.
Fumbles Recovered For A TurnoverFR TurnoverFree
Fumbles recovered for a turnover track the number of fumble recoveries that result in a change of possession. This stat reflects defensive opportunism.

Special Teams

4 stats
Special Teams Total TacklesST TacklesFree
Special teams total tackles record the combined solo and assisted tackles on special teams. This stat reflects coverage unit contribution.
Special Teams Solo TacklesST Solo TklFree
Special teams solo tackles count the number of unassisted tackles on special teams. This stat reflects individual impact in coverage.
Special Teams Assisted TacklesST Ast TklFree
Special teams assisted tackles count the number of tackles made with help from another player on special teams. This stat reflects teamwork in coverage.
Special Teams Fumble RecoveriesST FRFree
Special teams fumble recoveries record the number of fumbles recovered by a player on special teams. This stat reflects alertness and impact.

Fumbles

3 stats
Total FumblesFUMFree
Total fumbles are the complete count of all fumbles a player has committed, regardless of whether their team recovered the ball or not, and measure overall ball security risk.
Fumbles LostFUM LostFree
Fumbles lost are the total number of fumbles by a player that result in the opposing team recovering the ball, representing turnovers caused by ball-handling mistakes.
Fumbles RecoveredFum RecFree
Fumbles recovered are the total number of fumbles a player recovers, whether it is their own fumble or an opponent’s, showing their ability to secure loose balls.

NFL Advanced Player Stats

StatSuite+276 stats

Player Alignment+

9 stats
Slot SnapsSlot SnapsStatSuite+
Slot Snaps record the total number of snaps taken in the slot between the outermost receiver and the offensive line. This NFL advanced stat is a key part of NFL player stats for evaluating how a player is used in inside passing routes. Slot alignments can help create mismatches against linebackers or safeties, open space for quick throws, and diversify a team’s offensive attack. Within NFL team stats, slot usage patterns can show how a team’s passing game is structured, how often they target inside routes, and which players are most involved in them.
Slot RateSlot %StatSuite+
Slot Rate measures the percentage of a player’s total snaps taken from the slot position. This NFL player stat is an important NFL advanced stat for understanding a player’s role in the passing game and how often they operate inside rather than on the perimeter or in the backfield. High slot rates often point to specialized route-running skills, quickness in tight spaces, and the ability to exploit defensive coverage gaps. From an NFL team stats perspective, this percentage can help illustrate offensive philosophy, identify go-to players in short-yardage or third-down situations, and reveal how different positions are deployed in various game plans.
Perimeter RatePerim %StatSuite+
Perimeter Rate measures the percentage of a player's dropback snaps taken on the boundary rather than inside, and it is the companion to Slot Rate: one counts the snaps a receiver spends in the slot, the other the snaps he spends outside. Outside alignments are where press coverage and a defence's top cornerback live, so a high perimeter rate describes a receiver an offence is willing to leave in one-on-one situations without scheme help, while a low one points to a player moved inside to find easier releases and softer coverage. Perimeter Rate sums both sides of the formation, so it pairs naturally with Left and Right Alignment Rate when the question is not how often a receiver lines up outside but which boundary he lines up on. For a wide receiver, slot and perimeter account for essentially every dropback snap. Tight ends and backs also take snaps in-line and in the backfield, which belong to neither, so for those positions the two rates will not add up to the player's whole workload.
Left Alignment RateLeft %StatSuite+
Left Alignment Rate measures the percentage of a player’s dropback snaps taken lined up on the left side of the formation, outside the slot. This NFL advanced stat completes the Slot Rate picture in NFL player stats, showing how often a receiver or tight end works from the left perimeter rather than the right side or the slot. A high left alignment rate can point to a favorable matchup a coaching staff wants to feature, a specific split tendency, or a receiver who has earned a consistent role on one side of the field. Left Alignment Rate, Slot Rate and Right Alignment Rate do not add up to a player’s whole workload: for a pure outside receiver they account for nearly all of it, but backfield, in-line and move-TE snaps belong to none of the three, so a tight end or running back’s totals will fall well short of 100%.
Right Alignment RateRight %StatSuite+
Right Alignment Rate measures the percentage of a player’s dropback snaps taken lined up on the right side of the formation, outside the slot. This NFL advanced stat completes the Slot Rate picture in NFL player stats, showing how often a receiver or tight end works from the right perimeter rather than the left side or the slot. A high right alignment rate can point to a favorable matchup a coaching staff wants to feature, a specific split tendency, or a receiver who has earned a consistent role on one side of the field. Left Alignment Rate, Slot Rate and Right Alignment Rate do not add up to a player’s whole workload: for a pure outside receiver they account for nearly all of it, but backfield, in-line and move-TE snaps belong to none of the three, so a tight end or running back’s totals will fall well short of 100%.
In-Line TE SnapsIn-Line TE SnapsStatSuite+
In-Line TE Snaps track the total number of snaps where a tight end lines up attached to the formation, next to the offensive tackle, rather than detached in the slot, out wide, or in the backfield. This NFL advanced stat is a core part of NFL player stats for evaluating a tight end's traditional, in-line role, where blocking responsibilities and shorter, contested routes are more common than the space-creating routes a flexed tight end runs. In NFL team stats, In-Line TE Snaps can reveal how run-heavy or traditional an offense's formations are, and which tight ends are trusted as extra blockers versus receiving specialists.
In-Line TE PercentageIn-Line TE %StatSuite+
In-Line TE % measures the percentage of a team's dropback snaps where a tight end lines up in-line, attached to the formation next to the tackle, rather than detached from the line. This NFL player stat is a staple among NFL advanced stats for analyzing a tight end's role in the passing game. A high In-Line TE % often means the player is used primarily as a blocker and short-area target, while a low mark points to a more flex/receiving-oriented usage.
Move TE SnapsMove TE SnapsStatSuite+
Move TE Snaps -- also called flex TE snaps -- track the total number of snaps where a tight end lines up detached from the line of scrimmage, in the slot, split out wide, or in the backfield, rather than attached in-line next to the tackle. This NFL advanced stat is a core part of NFL player stats for identifying tight ends used more like a big slot receiver than a traditional blocker. In NFL team stats, Move TE Snaps can show which offenses lean on flexed tight ends to create mismatches against linebackers and safeties.
Move TE PercentageMove TE %StatSuite+
Move TE % measures the percentage of a team's dropback snaps where a tight end lines up detached from the line -- in the slot, out wide, or in the backfield -- rather than in-line. This NFL player stat is a staple among NFL advanced stats for analyzing a tight end's role in the passing game. A high Move TE % often means the player is deployed more like a receiver, running routes from space instead of blocking on the line.

Usage Stats+

13 stats
First Downs1st DownsStatSuite+
First Downs records the total number of times a player’s action results in a new set of downs. This NFL advanced stat is a core part of NFL player stats for evaluating a player’s ability to sustain drives and keep an offense moving. By converting key plays into first downs, players extend possessions, give their team more scoring opportunities, and maintain momentum. In NFL team stats, first down totals help identify efficient offenses, strong rushing attacks, or passing games that consistently move the chains. Tracking this stat over time also highlights individual consistency and a player’s value in high-leverage situations.
First Read Target Share1st Read Tgt%StatSuite+
First Read Target Share measures the percentage of a player’s targets that occur as the quarterback’s first read; this only reflects games the player appeared in. This NFL player stat is an important NFL advanced stat because it reflects how much trust and priority a player has within the offensive scheme. A high first read target share indicates a primary receiving role, while a lower one might suggest secondary or situational usage. In NFL team stats, this metric helps reveal passing game hierarchies and how quickly quarterbacks look to their top playmakers. It’s also useful for identifying receivers who command immediate attention from defenses and drive offensive production.
RB Opportunity ShareOpp ShareStatSuite+
RB Opportunity Share measures the percentage of a team’s total rushing attempts and passing targets given to a player. This NFL advanced stat is a critical part of NFL player stats for understanding a player’s workload and role in the offense. A high RB opportunity share indicates that the player is a focal point, handling a significant portion of the team’s offensive touches. In NFL team stats, RB opportunity share can highlight offenses built around a single star or reveal balanced distribution among multiple players. Tracking this stat over time shows trends in player utilization and how coaching decisions impact production.
Motion RateMotion %StatSuite+
Motion Rate measures the percentage of a team's pass plays on which a player goes in motion before or at the snap. Any pre-snap motion counts, not only players still moving when the ball is snapped. It divides by the same team passing plays that Route Participation uses, so the two NFL advanced stats read on the same scale: a high Motion Rate marks a player his offense deliberately moves to create leverage, force coverage tells, or win free releases, while a low rate points to a stationary role. Motion data begins with the 2023 season.
Route ParticipationRoute %StatSuite+
Route Participation measures the percentage of a team's dropbacks on which a player runs a route. Dropbacks include QB scrambles but exclude plays negated by penalty, matching Offensive QB Dropbacks; it divides by the same team passing plays as Motion Rate, and games a player misses still count against him. This NFL advanced stat is a valuable gauge of passing game involvement: a high route participation rate suggests a primary role in the aerial attack, while a low rate may indicate blocking duties, a rotational role, or limited involvement in certain formations. It can also expose under-the-radar contributors who make the most of their opportunities.
Routes RunRoutesStatSuite+
Routes Run records the total number of routes a player runs during passing plays. This NFL advanced stat is a core part of NFL player stats for gauging a player’s involvement in the passing game. The more routes a player runs, the more chances they have to earn targets and contribute to the offense. In NFL team stats, routes run data can reveal offensive tendencies, personnel usage, and differences in scheme. It’s also valuable for comparing workload between players in similar positions and understanding how consistently they are placed in situations to make plays.
True Target ShareTrue Tgt%StatSuite+
True Target Share measures the percentage of a team's total pass attempts directed at a specific player. This NFL player stat is an important NFL advanced stat for showing a player's share of the passing volume. A high true target share indicates a player who commands a large portion of the team's passing game, while a low true target share might suggest a secondary role. In NFL team stats, true target share can reveal offensive focal points, passing distribution patterns, and how defenses adjust to take away preferred options.
Target ShareTgt ShareFree
Target Share measures the percentage of a team’s pass attempts directed at a player. This NFL player stat is a key NFL advanced stat for determining a player’s priority in the passing game. A high target share typically signals a go-to receiver or tight end who drives offensive production, while a lower share might indicate a complementary role. In NFL team stats, target share helps analyze offensive distribution, quarterback preferences, and how defensive game plans shift when covering top weapons. Over time, it’s a reliable indicator of sustained involvement.
Targets Per Route RunTPRRStatSuite+
Targets per Route Run measures the average number of targets a player earns per route run. This NFL player stat is a widely used NFL advanced stat for evaluating efficiency in drawing quarterback attention. A high rate means the player is targeted often when running routes, reflecting strong separation, route-running skill, or offensive design. In NFL team stats, this metric helps identify which players are most productive per opportunity and whether their role is being maximized. It’s also valuable for spotting breakout candidates who are highly efficient despite limited routes.
Cardio Percentage (Cardio Kings)Cardio %StatSuite+
Cardio Percentage measures the share of a team's pass plays on which a player runs a route but is not targeted. It combines two NFL advanced stats into one number: Route Participation, how often a player is out running routes, and Targets per Route Run, how often those routes draw a throw. Cardio Percentage equals Route Participation multiplied by one minus Targets per Route Run, so the leaders, the NFL's Cardio Kings, are every-down receivers and tight ends who log heavy route volume while seeing few targets. A high Cardio Percentage can flag a player whose role outpaces his production, a decoy or clear-out option in his offense, or a buy-low fantasy candidate whose route share has not yet turned into targets. A low Cardio Percentage points to either a part-time route runner or a player who earns a target on a large share of the routes he runs.
Snap Rate (Snap Share)Snap %StatSuite+
Snap Rate, also called Snap Share, measures the percentage of a team's total offensive snaps that a player is on the field for. This NFL advanced stat is a core usage metric, showing how much coaches rely on a player in the game plan. A high snap rate signals a near-every-down role, while a lower rate points to situational usage or rotation. For NFL team stats, snap rate reveals depth chart structure and how heavily teams lean on their starters versus backups across a season.
Total TouchesTouchesStatSuite+
Total touches count the combined number of carries and receptions for a player.
Total OpportunitiesTotal OppStatSuite+
Total opportunities count the combined number of carries and targets for a player.

Quarterback+

49 stats
Accuracy PercentageAccuracy %StatSuite+
Accuracy Percentage measures the percentage of a quarterback’s passes that are on target to the intended receiver, regardless of whether the pass is caught. This NFL player stat is a valuable NFL advanced stat for evaluating ball placement and throwing precision. By focusing on passes that actually reach their intended location, it provides a clearer view of a quarterback’s accuracy beyond completion percentage. In NFL team stats, accuracy percentage helps compare quarterbacks across different systems and styles of play. It’s especially useful for identifying passers who consistently give receivers the best possible chance to make a play.
Adjusted Completion RateAdj Comp %StatSuite+
Adjusted completion rate measures the percentage of catchable passes that are completed.
Catchable PercentageCatchable %StatSuite+
Catchable Percentage measures the percentage of pass attempts deemed catchable by the receiver. This NFL player stat is a key NFL advanced stat for evaluating ball placement and a quarterback’s ability to give the receiver a realistic chance to make the catch. Unlike completion percentage, it removes factors like drops or defensive plays that prevent receptions. In NFL team stats, catchable percentage is useful for identifying quarterbacks who consistently deliver accurate, receiver-friendly throws, even when completions don’t happen due to reasons outside their control.
Off Target Throw PercentageOff-Target %StatSuite+
Off-Target Throw Percentage measures the percentage of pass attempts that significantly miss the intended catch radius. This NFL player stat is a critical NFL advanced stat for identifying accuracy and ball placement issues. A high percentage can signal mechanical flaws, poor timing, or miscommunication with receivers. In NFL team stats, this metric helps isolate whether incompletions are more due to quarterback performance or other factors. It’s valuable for breaking down consistency in passing execution.
Adjusted Net Yards Per Attempt (ANY/A)ANY/AStatSuite+
Adjusted Net Yards per Attempt (ANY/A) calculates passing efficiency by combining passing yards, touchdowns, interceptions, and sacks into one metric. This NFL player stat is a comprehensive NFL advanced stat for measuring overall passing performance per attempt with situational context. It rewards productive plays while penalizing turnovers and negative plays like sacks. In NFL team stats, ANY/A is a go-to metric for comparing quarterbacks across seasons and systems. It’s often used in deeper analysis because it balances volume and efficiency, giving a more complete view of passing value.
Attempts Thrown AwayThrowawaysStatSuite+
Attempts Thrown Away records the total number of passes intentionally thrown out of bounds or to no target to avoid a sack or loss. This NFL player stat is an insightful NFL advanced stat for evaluating decision-making and risk management under pressure. While throwaways reduce the chance of a completed pass, they can prevent turnovers and negative yardage. In NFL team stats, tracking throwaways can reveal quarterback tendencies, offensive line effectiveness, and how often a passer chooses to live for the next play instead of forcing a risky throw.
Checkdown PercentageCheckdown %StatSuite+
Checkdown Percentage measures the percentage of pass attempts thrown to a short, underneath receiver option, often the running back. This NFL player stat is an important NFL advanced stat for understanding passing tendencies and decision-making under pressure. A high checkdown rate can indicate conservative play, quick reads under duress, or offensive design focused on short gains. In NFL team stats, checkdown percentage can highlight how much an offense relies on safe, low-risk throws versus pushing the ball downfield, and it’s often compared against deep throw rate for balance.
Deep Throw RateDeep Throw %StatSuite+
Deep Throw Rate measures the percentage of pass attempts thrown 20 or more yards downfield in the air. This NFL player stat is a telling NFL advanced stat for assessing aggressiveness and a quarterback’s willingness to attempt explosive plays. A high deep throw rate suggests a vertical passing style, while a low rate may indicate a conservative or short-pass-oriented approach. In NFL team stats, this metric is often used to compare offensive philosophies, evaluate deep-ball threats, and assess how a quarterback’s style impacts overall team production.
First Read Percentage1st Read %StatSuite+
First Read Percentage measures the percentage of pass attempts thrown to the quarterback’s first read. This NFL player stat is a key NFL advanced stat for evaluating offensive design and quarterback decision-making tendencies. A high first read percentage can indicate quick-strike schemes or reliance on primary targets, while a lower rate might suggest more progression reads. In NFL team stats, this metric is useful for analyzing how an offense structures its passing attack and whether a quarterback is leaning heavily on certain matchups.
Hero Throw PercentageHero Throw %StatSuite+
Hero Throw Percentage measures the percentage of throws into tight coverage or risky windows in an attempt to make a high-reward play. This NFL player stat is an intriguing NFL advanced stat for evaluating aggressiveness and confidence in arm talent. A high hero throw percentage can suggest bold decision-making that leads to big plays but also carries turnover risk. In NFL team stats, it can be used to gauge an offense’s willingness to take chances versus playing conservatively.
Drop YardsDrop YdsStatSuite+
Drop yards measures the total passing yards lost due to receiver drops.
Batted PassesBattedStatSuite+
Batted Passes records the total number of passes deflected or blocked at the line of scrimmage by defenders. This NFL player stat is a situational NFL advanced stat that reflects a quarterback’s pocket awareness and ability to find throwing lanes. High batted pass totals can indicate issues with release timing, trajectory, or field vision. In NFL team stats, batted passes can be used to evaluate offensive line pass-blocking techniques and quarterback adaptability. Tracking this stat over time can help identify adjustments in mechanics or offensive design to reduce deflections.
PressuresPressuresStatSuite+
Pressures (Total) records the total number of plays where the quarterback is hurried, hit, or sacked. This NFL player stat is an essential NFL advanced stat for assessing overall defensive disruption faced. High totals can indicate pass protection struggles or heavy defensive pressure schemes. In NFL team stats, pressures are used to measure how often a quarterback is forced into rushed decisions, which can affect completion percentage, turnover rate, and offensive rhythm.
Pressure RatePrss %StatSuite+
Pressure Rate (%) measures the percentage of dropbacks where the quarterback is pressured. This NFL player stat is a vital NFL advanced stat for evaluating pass protection performance and defensive pressure success. A high rate can limit offensive efficiency by forcing quick throws or creating negative plays. In NFL team stats, pressure rate helps compare offensive lines and identify how often quarterbacks are working under duress.
Pressure Sack PercentagePrss Sack %StatSuite+
Pressure sack percentage measures the proportion of quarterback pressures that result in sacks.
Pressure to Sack RatioP2S %StatSuite+
Pressure to Sack Ratio (P2S %) measures the percentage of a quarterback's pressures that result in a sack, calculated as sacks divided by total pressures. This NFL player stat is the best complement to Sack Rate for evaluating quarterback performance under duress: it accounts for how often a quarterback is pressured and how frequently he avoids being brought down once pressure arrives. A lower ratio reflects a quarterback who consistently escapes or neutralizes pressure, while a higher ratio shows pressure converting to sacks more often. In NFL team stats, this metric helps separate mobile, pocket-aware passers from those who struggle once protection breaks down.
Pressure to Turnover RatioPT2O %StatSuite+
Pressure to Turnover Ratio (PT2O Ratio) measures the percentage of a quarterback's pressures that result in a turnover, calculated as turnovers when pressured (interceptions thrown under pressure plus fumbles lost on pressured dropbacks, including strip-sacks) divided by total pressures. This NFL player stat is the best complement to Pressure to Sack Ratio for evaluating ball security under duress: it captures not just whether pressure brings a quarterback down, but whether it takes the ball away. A lower ratio reflects a quarterback who protects the football even when the pocket collapses, while a higher ratio shows pressure regularly turning into giveaways. In NFL team stats, this metric helps separate poised, ball-secure passers from those whose turnovers spike once protection breaks down.
QB HitsQB HitsStatSuite+
QB Hits records the total number of times a quarterback is hit after releasing or while holding the ball. This NFL player stat is an important NFL advanced stat for measuring the physical punishment a quarterback absorbs. High totals can signal pass protection issues or a quarterback’s tendency to hold the ball. In NFL team stats, QB hits help evaluate both blocking effectiveness and play-calling tendencies that expose passers to contact.
QB Sack (Count)SacksStatSuite+
QB Sack (Count) records the total number of times a quarterback is tackled behind the line of scrimmage on a pass play. This NFL player stat is a basic yet critical NFL advanced stat for assessing pass protection breakdowns and quarterback mobility. High sack counts can limit offensive production and increase injury risk. In NFL team stats, sack counts help identify blocking issues, scheme limitations, or quarterback decision-making problems.
Sack PercentageSack %StatSuite+
Sack Percentage measures the percentage of dropbacks that result in a sack. This NFL player stat is a key NFL advanced stat for evaluating pass protection and quarterback decision-making under pressure. A high sack percentage often means breakdowns in blocking or reluctance to throw the ball away. In NFL team stats, it provides a simple but telling measure of passing game risk.
Scramble RateScramble %StatSuite+
Scramble Rate measures the percentage of dropbacks where the quarterback runs with the ball instead of passing. This NFL player stat is an interesting NFL advanced stat for analyzing mobility and decision-making under pressure. A high scramble rate can reflect quick reactions to pressure or designed rollouts. In NFL team stats, it helps differentiate between pocket passers and mobile quarterbacks in offensive planning.
SpikesSpikesStatSuite+
Spikes records the total number of intentional incomplete passes thrown to stop the clock. This NFL player stat is a situational NFL advanced stat that reflects late-game or situational clock management. High spike totals can indicate frequent hurry-up situations or strategic time control. In NFL team stats, spikes are tracked to evaluate how teams handle critical time-sensitive situations.
HurriesHurriesStatSuite+
Hurries records the total number of plays where the quarterback is rushed into throwing earlier than intended without being hit or sacked. This NFL player stat is a subtle NFL advanced stat for showing defensive disruption short of a hit. High hurry totals can impact passing accuracy and timing. In NFL team stats, it’s used to evaluate defensive pressure effectiveness and offensive line performance.
Time to ThrowTTTStatSuite+
Time to Throw measures the average time from the snap until the quarterback releases the ball. This NFL player stat is a foundational NFL advanced stat for analyzing play design, decision-making speed, and pocket time. Quick release times can indicate short passing schemes, while longer times may suggest deeper route concepts. In NFL team stats, it’s often paired with pressure metrics to assess offensive efficiency.
Blitz RateBlitz %StatSuite+
Blitz Rate (Offense – How Often the QB is Blitzed) measures the percentage of dropbacks where the defense sends more than four pass rushers. This NFL player stat is an important NFL advanced stat for evaluating defensive strategy faced. A high blitz rate can disrupt timing and force quick throws. In NFL team stats, this metric helps analyze how opponents attack a given quarterback or offensive scheme.
Offensive Pressure RateOL Prss %StatSuite+
Offensive Pressure Rate measures the percentage of plays where the offensive line allows pressure on the quarterback. This NFL player stat is a core NFL advanced stat for grading blocking performance. A high rate suggests protection breakdowns, while a low rate reflects strong pass-blocking efficiency. In NFL team stats, it’s a key measure for offensive line evaluation.
Protection RateProtection %StatSuite+
Protection Rate measures the percentage of dropbacks where the offensive line prevents pressure. This NFL player stat is a direct NFL advanced stat for pass blocking effectiveness. High protection rates often correlate with better quarterback performance. In NFL team stats, it’s a primary measure for judging the success of protection schemes.
Man Coverage Throw RateMan Throw %StatSuite+
Man coverage throw rate measures the percentage of pass attempts thrown against man coverage.
Zone Coverage Throw RateZone Throw %StatSuite+
Zone coverage throw rate measures the percentage of pass attempts thrown against zone coverage.
Total Passing Yards vs ManYds vs ManStatSuite+
Total Passing Yards vs. Man records the total passing yards gained against man coverage. This NFL player stat is a situational NFL advanced stat for measuring effectiveness in attacking man-to-man defenses. High totals indicate success in one-on-one matchups. In NFL team stats, it’s a key measure for game planning.
Total Passing Yards vs ZoneYds vs ZoneStatSuite+
Total Passing Yards vs. Zone records the total passing yards gained against zone coverage. This NFL player stat is a tactical NFL advanced stat for showing effectiveness against zone defenses. High totals suggest success in finding gaps and exploiting coverage schemes. In NFL team stats, it helps evaluate passing scheme execution.
Completion Percentage vs ManComp% vs ManStatSuite+
Completion % vs. Man measures completion percentage against man coverage. This NFL player stat is a straightforward NFL advanced stat for analyzing passing accuracy versus man-to-man defenses. In NFL team stats, it’s an important number for evaluating how well a quarterback connects in contested matchups.
Completion Percentage vs ZoneComp% vs ZoneStatSuite+
Completion % vs. Zone measures completion percentage against zone coverage. This NFL player stat is a practical NFL advanced stat for showing passing accuracy versus zone defenses. In NFL team stats, it helps assess efficiency against softer coverage alignments.
Passer Rating vs ManRating vs ManStatSuite+
Passer Rating vs. Man measures passer rating against man coverage. This NFL player stat is a broad NFL advanced stat for overall passing efficiency versus man-to-man defenses. In NFL team stats, it’s a benchmark for determining passing success in tightly covered situations.
Passer Rating vs ZoneRating vs ZoneStatSuite+
Passer Rating vs. Zone measures passer rating against zone coverage. This NFL player stat is an overall NFL advanced stat for passing efficiency versus zone defenses. In NFL team stats, it’s often used for comparing performance against different defensive strategies.
TD Passes vs ManTD vs ManStatSuite+
TD Passes vs. Man records the total number of touchdown passes thrown against man coverage. This NFL player stat is a scoring NFL advanced stat for evaluating production versus man-to-man defenses. In NFL team stats, it shows how effective an offense is in capitalizing on one-on-one matchups in the red zone and beyond.
TD Passes vs ZoneTD vs ZoneStatSuite+
TD Passes vs. Zone records the total number of touchdown passes thrown against zone coverage. This NFL player stat is a production-focused NFL advanced stat for measuring scoring success versus zone defenses. In NFL team stats, it highlights an offense’s ability to exploit defensive gaps for points.
TD Rate vs ManTD% vs ManStatSuite+
TD rate vs. man measures the touchdown percentage on passes thrown against man coverage.
TD Rate vs ZoneTD% vs ZoneStatSuite+
TD rate vs. zone measures the touchdown percentage on passes thrown against zone coverage.
ANY/A vs ManANY/A vs ManStatSuite+
ANY/A vs. Man measures adjusted net yards per attempt against man coverage. This NFL player stat is a sharp NFL advanced stat for analyzing passing efficiency versus man-to-man defenses. In NFL team stats, it’s a comparative measure to identify strengths or weaknesses in attacking specific coverage types.
ANY/A vs ZoneANY/A vs ZoneStatSuite+
ANY/A vs. Zone measures adjusted net yards per attempt against zone coverage. This NFL player stat is a focused NFL advanced stat for assessing passing efficiency against zone defenses. In NFL team stats, it’s used to gauge how effectively a team exploits zone concepts in the passing game.
QB ANY/A Under PressureANY/A PrssStatSuite+
QB Adjusted Net Yards per Attempt (ANY/A) under pressure captures how efficiently a quarterback performs when the defense collapses the pocket. This advanced metric adjusts passing yards per attempt to include touchdowns, interceptions, and sack yardage, providing a realistic measure of efficiency under duress. It reveals how well a quarterback maintains production when pressured.
QB Rating Under PressureRating PrssStatSuite+
QB Rating Under Pressure calculates a quarterback’s traditional passer rating only on dropbacks where pressure is applied. It measures accuracy and composure under duress by using the standard passer rating formula while isolating pressured plays. This helps evaluate which quarterbacks can still produce when the pocket collapses.
QB ANY/A When Clean (No Pressure)ANY/A CleanStatSuite+
QB ANY/A When Clean (No Pressure) isolates a quarterback’s efficiency on plays where the pocket remains intact. This advanced metric adjusts for touchdowns, interceptions, and sack yardage to reflect how effectively a quarterback performs when protected. Comparing clean-pocket and under-pressure ANY/A highlights consistency and resilience.
QB Rating When Clean (No Pressure)Rating CleanStatSuite+
QB Rating When Clean (No Pressure) measures a quarterback’s standard passer rating on plays without pressure. It represents a QB’s baseline performance in a clean pocket, showing how effective they are when not hurried or hit. Comparing clean vs. under-pressure splits shows how well a QB adapts when the pocket collapses.
Adjusted Sack RateAdj Sack %StatSuite+
Adjusted Sack Rate measures sacks allowed per pass attempt with adjustments for down, distance, and opponent strength.
Completion Percentage Over Expectation (CPOE)CPOEStatSuite+
Completion Percentage Over Expectation (CPOE) measures the difference, in percentage points, between a quarterback's actual completion percentage and the completion percentage expected given each throw's difficulty. The expectation comes from a model that accounts for air yards, pass location, pressure, field position, and game situation on every attempt. This NFL player stat is one of the most stable NFL advanced stats for isolating quarterback accuracy from the difficulty of the throws they attempt. A positive CPOE means a passer completes more throws than expected; a negative CPOE means they complete fewer. In NFL team stats, CPOE is often paired with EPA per play to separate quarterback skill from scheme and supporting cast.
Expected Completion PercentagexComp %StatSuite+
Expected Completion Percentage estimates the completion rate a quarterback should post given the difficulty of every pass they attempt. A model assigns each throw a completion probability based on air yards, pass location, pressure, field position, and game situation, and those probabilities are averaged across all attempts. This NFL player stat is a context-setting NFL advanced stat: a low expected completion percentage signals an aggressive, high-difficulty throw profile, while a high one signals a short, low-risk passing diet. In NFL team stats, it pairs naturally with actual completion percentage and CPOE to show whether a passer's accuracy numbers come from skill or from easy throws.
300+ Yard Passing Games300+ Yd GamesStatSuite+
300+ Yard Passing Games measure how often a quarterback hits the 300-yard passing mark in a single contest, a key benchmark for dominance and consistency.

Quarterback Rushing+

18 stats
Yards Per ScrambleYds/ScrambleStatSuite+
Yards per Scramble measures the average yards gained on quarterback scrambles. This NFL player stat is a telling NFL advanced stat for evaluating efficiency and playmaking ability when leaving the pocket. High yards per scramble can indicate both speed and awareness, as well as an ability to capitalize on broken plays. In NFL team stats, it helps highlight how much value a quarterback adds on improvised runs compared to traditional passing plays.
Scrambles Per GameScrambles/GStatSuite+
Scrambles per Game records the average number of scrambles a quarterback makes per game. This NFL player stat is a useful NFL advanced stat for showing rushing frequency on improvised plays. A high average can reflect quick reactions to pressure, a lack of passing options, or a willingness to take off and run. In NFL team stats, this metric helps assess how often an offense relies on quarterback mobility to extend plays.
Scramble Rate When PressuredScramble % PrssrdStatSuite+
Scramble Rate When Pressured measures the percentage of a quarterback’s pressured dropbacks -- scrambles when pressured divided by pressured dropbacks -- on which he chooses to take off and run rather than throw, take a sack, or spike the ball. This NFL advanced stat isolates a quarterback’s scramble tendency specifically once the pass rush has already gotten to him, complementing overall Scramble Rate (which spans every dropback regardless of pressure) by distinguishing quarterbacks who instinctively escape a collapsing pocket from those who stand in and try to find a throw. In NFL team stats, it helps identify which offenses lean on quarterback mobility as a pressure-relief valve.
Designed Rush AttemptsDesigned AttStatSuite+
Designed Rush Attempts records the total number of rushing plays intentionally called for the quarterback. This NFL player stat is a straightforward NFL advanced stat for showing planned usage in the ground game. High totals often indicate a dual-threat quarterback or a scheme built to incorporate QB runs. In NFL team stats, designed rush attempts are used to measure how much an offense leverages its quarterback as a weapon in the running game.
Total Scramble YardsScramble YdsStatSuite+
Total Scramble Yards records the total yards gained by a quarterback on scrambles. This NFL player stat is a production-based NFL advanced stat for showing output on improvised runs. High totals suggest a quarterback who can turn broken plays into meaningful gains. In NFL team stats, scramble yards help measure the hidden yardage a quarterback generates outside of designed plays.
Total Rush YardsQB Rush YdsStatSuite+
Total Rush Yards records the total yards gained by a quarterback on all rushing attempts. This NFL player stat is a foundational NFL advanced stat for evaluating overall ground production from the quarterback position. In NFL team stats, it provides a complete picture of a quarterback’s rushing contribution, combining designed runs and scrambles into one measure.
Yards Per Carry on Designed Rush AttemptsYPC DesignedStatSuite+
Yards per Carry on Designed Rush Attempts measures the average yards gained on quarterback runs from designed rushing plays. This NFL player stat is an efficiency-based NFL advanced stat for assessing planned QB rushing effectiveness. High averages may reflect good blocking, strong running ability, or well-designed plays. In NFL team stats, it’s used to compare success rates across different rushing schemes.
QB Rushing Attempts Per GameRush Att/GStatSuite+
QB Rushing Attempts per Game measures the average number of rushing attempts a quarterback has per game. This NFL player stat is a workload-based NFL advanced stat for showing how much a quarterback contributes to the running game on a consistent basis. In NFL team stats, it’s useful for identifying trends in offensive play-calling and quarterback usage.
QB Rushing Yards Per GameRush Yds/GStatSuite+
QB Rushing Yards per Game measures the average rushing yards a quarterback gains per game. This NFL player stat is a consistency-focused NFL advanced stat for highlighting steady production on the ground. In NFL team stats, it’s a strong indicator of how regularly a quarterback adds value as a runner over the course of a season.
QB Rushing Yards Per AttemptRush Yds/AttStatSuite+
QB Rushing Yards per Attempt measures the average yards gained per rushing attempt by a quarterback. This NFL player stat is an efficiency-based NFL advanced stat for grading ground performance. High averages can point to effective decision-making, elusiveness, or explosive playmaking. In NFL team stats, it’s often used to compare quarterbacks in both designed runs and scrambles.
No Contact RunsNo ContactStatSuite+
No Contact Runs records the total number of quarterback runs where the player is not touched by a defender before the play ends. This NFL player stat is an elusiveness-based NFL advanced stat for showing how often blocking and play design keep the quarterback clean in the open field. In NFL team stats, high totals can highlight strong offensive line play or a quarterback’s ability to avoid hits.
Yards Before Contact Per AttemptYBC/AttStatSuite+
Yards Before Contact per Attempt measures the average yards gained by a quarterback before first contact with a defender on a rushing attempt. This NFL player stat is a space-creation NFL advanced stat for evaluating blocking effectiveness and play design. In NFL team stats, it helps identify whether success on the ground comes from blocking schemes or individual effort.
Yards After Contact Per AttemptCon Yds/AttStatSuite+
Yards After Contact per Attempt measures the average yards gained by a quarterback after first contact with a defender on a rushing attempt. This NFL player stat is a toughness-based NFL advanced stat for showing power running ability and resilience. In NFL team stats, high values suggest a quarterback capable of breaking tackles and extending plays.
Forced Missed TacklesMissed TklsStatSuite+
Forced Missed Tackles records the total number of times a quarterback causes a defender to miss a tackle on a rushing attempt. This NFL player stat is an open-field skills NFL advanced stat for measuring elusiveness and playmaking ability. In NFL team stats, it’s a key measure for highlighting how difficult a quarterback is to bring down once in space.
QB SneaksSneaksStatSuite+
QB Sneaks records the total number of short-yardage rushing plays where the quarterback runs immediately after the snap. This NFL player stat is a situational NFL advanced stat for measuring usage in power run and conversion situations. In NFL team stats, high sneak counts can reflect offensive confidence in a quarterback’s strength and decision-making in tight situations.
First DownsRush 1st DownsStatSuite+
First Downs (QB Rushing) records the total number of quarterback rushing plays that result in a new set of downs. This NFL player stat is a drive-sustaining NFL advanced stat for showing effectiveness in keeping drives alive on the ground. In NFL team stats, it’s a valuable measure of rushing contribution in key moments.
Breakaway Run Percentage (+15 Yards)Breakaway %StatSuite+
Breakaway Run Percentage (+15 yards) measures the percentage of a quarterback’s rushing attempts that gain 15 or more yards. This NFL player stat is a big-play NFL advanced stat for evaluating explosive potential on the ground. In NFL team stats, a high rate reflects a quarterback’s ability to turn runs into chunk plays and shift field position quickly.
Explosive Runs (+10 Yards)Expl Runs 10+StatSuite+
Explosive Runs (+10 yards) records the total number of quarterback rushing plays that gain 10 or more yards. This NFL player stat is a big-play NFL advanced stat for evaluating a quarterback's explosive rushing ability. In NFL team stats, it reflects how often a QB creates chunk gains on the ground through scrambles or designed runs.

Running Back+

21 stats
Touch ShareTouch ShareStatSuite+
Touch Share reflects the percentage of total offensive touches a running back receives, showing how heavily an offense leans on them.
Rush ShareRush ShareStatSuite+
Percentage of all team rushing attempts by this player, at any position -- any player with at least one carry appears, whether that's a running back, a quarterback scramble, a receiver on a jet sweep, or a trick-play carry by a lineman, kicker, or punter on a fake.
Team Rushing Yards ShareRush Yds ShareStatSuite+
This stat highlights how much of a team’s rushing production is generated by a single running back compared to the rest of the roster.
Fantasy Points Per Rush AttemptPts/RushStatSuite+
Fantasy Points per Rush Attempt measures the average fantasy points a player produces per rushing attempt. This NFL player stat is a rushing-efficiency NFL advanced stat for fantasy formats. In NFL team stats, it shows which runners maximize scoring on each carry.
Rushing Success RateRush Success%StatSuite+
Rushing Success Rate measures the percentage of carries where a running back gains the yardage needed to keep the offense on schedule.
Breakaway Run Percentage (+15 Yards)Breakaway%StatSuite+
Breakaway Run % (+15 yards) measures the percentage of a player’s carries that gain 15 or more yards. This NFL player stat is a big-play NFL advanced stat for explosive rushing. In NFL team stats, it shows home-run hitting ability on the ground.
Explosive Runs (+10 Yards)Explosive RunsStatSuite+
Explosive Runs (+10 yards) records the total number of rushing attempts that gain 10 or more yards. This NFL player stat is a chunk-play NFL advanced stat for rushing production. In NFL team stats, it reflects frequency of creating significant gains on the ground.
Stacked Box YardsStack Box YdsStatSuite+
Stacked box yards measures the total rushing yards gained when the defense has 8+ defenders in the box.
Stacked Box YPCStack Box YPCStatSuite+
Stacked box yards per carry calculate the average yards gained per carry against 8+ defenders in the box.
Forced Missed TacklesFMTStatSuite+
Forced Missed Tackles records the total number of times a runner causes a defender to miss a tackle through agility, power, or elusiveness. This NFL player stat is a tackle-avoidance NFL advanced stat for creating yards independently. In NFL team stats, it reflects playmaking skill.
Forced Missed Tackle RateFMT RateStatSuite+
Percentage of touches that result in a forced missed tackle
100+ Yard Rushing Games100+ Yd GamesStatSuite+
100+ Yard Rushing Games measure how often a running back hits the 100-yard rushing mark in a single contest, a key benchmark for dominance and consistency.
RB UtilizationRB Util%StatSuite+
RB Utilization shows a running back's share of their team's total RB carries and targets, highlighting who carries the backfield workload.
Yards Before ContactYBCStatSuite+
Yards Before Contact (YBC) is an advanced rushing statistic that measures how many yards a ball carrier gains before being touched by a defender. This metric is a direct reflection of offensive line performance, run blocking efficiency, and overall play design. A high YBC shows that running backs are consistently finding open lanes, while a low YBC may highlight struggles in the trenches or predictable rushing schemes. For fantasy football players, DFS enthusiasts, and bettors, Yards Before Contact is a valuable stat to evaluate rushing efficiency and offensive line strength. It helps separate team blocking success from a running back’s ability to create yards after contact, providing context that traditional rushing totals don’t capture. By comparing YBC across teams, matchups, and individual players, you can uncover which offenses are best at creating clean rushing opportunities and which backs may be primed for breakout performances. At StatRankings, we track Yards Before Contact along with hundreds of other advanced NFL stats, giving you the tools to make smarter fantasy decisions, sharper betting picks, and deeper player evaluations every week. Explore more rushing stats like Yards After Contact, Broken Tackles, and Run Block Win Rate to get the complete picture of rushing efficiency.
Yards After ContactCon YdsStatSuite+
Yards After Contact (YAC) is an advanced rushing statistic that measures how many yards a ball carrier gains after first being touched by a defender. Unlike Yards Before Contact, which reflects blocking and play design, YAC highlights a running back’s ability to break tackles, maintain balance, and generate extra yardage on their own. High YAC numbers often point to physical, elusive runners who can consistently extend plays beyond what is blocked for them. For fantasy football players, DFS enthusiasts, and bettors, Yards After Contact is one of the most telling stats for predicting sustainable rushing success. It isolates a runner’s skill from offensive line performance, showing who can create production even when blocking breaks down. Comparing YAC across players and matchups can reveal which backs thrive in difficult situations, which teams struggle to limit second-effort yardage, and where the biggest upside opportunities exist in fantasy lineups and betting markets. At StatRankings, we track Yards After Contact alongside hundreds of other advanced NFL stats, giving you the tools to evaluate rushing performance with deeper context. Explore more rushing stats like Yards Before Contact, Broken Tackles, and Run Block Win Rate to understand both team blocking strength and individual runner talent.
Yards Before Contact per CarryYBC/CarryStatSuite+
Yards Before Contact (YBC) is an advanced rushing statistic that measures how many yards a ball carrier gains before being touched by a defender. This metric is a direct reflection of offensive line performance, run blocking efficiency, and overall play design. A high YBC shows that running backs are consistently finding open lanes, while a low YBC may highlight struggles in the trenches or predictable rushing schemes. For fantasy football players, DFS enthusiasts, and bettors, Yards Before Contact is a valuable stat to evaluate rushing efficiency and offensive line strength. It helps separate team blocking success from a running back’s ability to create yards after contact, providing context that traditional rushing totals don’t capture. By comparing YBC across teams, matchups, and individual players, you can uncover which offenses are best at creating clean rushing opportunities and which backs may be primed for breakout performances. At StatRankings, we track Yards Before Contact along with hundreds of other advanced NFL stats, giving you the tools to make smarter fantasy decisions, sharper betting picks, and deeper player evaluations every week. Explore more rushing stats like Yards After Contact, Broken Tackles, and Run Block Win Rate to get the complete picture of rushing efficiency.
Yards After Contact per CarryCon Yds/CarStatSuite+
Yards After Contact (YAC) is an advanced rushing statistic that measures how many yards a ball carrier gains after first being touched by a defender. Unlike Yards Before Contact, which reflects blocking and play design, YAC highlights a running back’s ability to break tackles, maintain balance, and generate extra yardage on their own. High YAC numbers often point to physical, elusive runners who can consistently extend plays beyond what is blocked for them. For fantasy football players, DFS enthusiasts, and bettors, Yards After Contact is one of the most telling stats for predicting sustainable rushing success. It isolates a runner’s skill from offensive line performance, showing who can create production even when blocking breaks down. Comparing YAC across players and matchups can reveal which backs thrive in difficult situations, which teams struggle to limit second-effort yardage, and where the biggest upside opportunities exist in fantasy lineups and betting markets. At StatRankings, we track Yards After Contact alongside hundreds of other advanced NFL stats, giving you the tools to evaluate rushing performance with deeper context. Explore more rushing stats like Yards Before Contact, Broken Tackles, and Run Block Win Rate to understand both team blocking strength and individual runner talent.
Percentage of Rush Yards When on FieldRush Yd/Field%StatSuite+
Percentage of team rushing yards gained while player is on the field.
Rushing EfficiencyRush EffStatSuite+
Rushing Efficiency compares a running back's actual rushing output to expected outcomes based on blocking, situation, and defensive fronts.
RB Rush ShareRB Rush ShareStatSuite+
RB Rush Share measures the percentage of a team's running-back-position carries that go to this player -- distinct from two other share stats on the site. Rush Share divides by every carry the TEAM has at ANY position -- RB, QB scrambles/sneaks, WR jet sweeps, trick-play carries by a lineman, kicker, or punter on a fake, and so on -- so it can understate a bell-cow back's true lead over the other backs on his roster when the offense also leans on designed QB runs or gadget plays. RB Rush Share instead divides only by carries from players listed at running back, isolating how a team splits its backfield touches among its own RB room. Touch Share and RB Opportunity Share measure something different again -- they combine carries with targets (total touches/opportunities), not carries alone. Use RB Rush Share to settle who is winning the committee at running back, Rush Share to see how heavily an offense leans on its RBs as a group versus every other position on the roster, and Touch Share/Opportunity Share to weigh receiving work alongside rushing work.
Stacked Box RateStack Box RateStatSuite+
Stacked Box Rate is the percentage of a running back's carries that come against a stacked box -- a stacked box is eight or more defenders in the box at the snap. It completes the Stacked Box family alongside Stacked Box Yards (total production against loaded fronts) and Stacked Box Yards Per Carry (efficiency against them) by adding the workload-context piece: how often a back actually faces that resistance in the first place, rather than just how well he performs when he does.

Receiving+

72 stats
Air YardsAir YdsFree
Air Yards records the total distance the football travels in the air from the line of scrimmage to the point of catch or incompletion. This NFL player stat is a usage-depth NFL advanced stat for intended downfield involvement. In NFL team stats, it shows how far QBs are targeting a receiver.
Air Yards PercentageAir Yds %Free
Air Yards Percentage (Air %) measures the percentage of a team’s total air yards accounted for by a player. This NFL player stat is a market-share NFL advanced stat for deep passing volume. Because air yards can be negative on behind-the-line throws (screens, swings), a player’s single-game share can occasionally read above 100% when teammates’ negative-depth targets pull the team total down.
Air Yards per Route RunAY/RRStatSuite+
Air Yards per Route Run measures the average air yards generated for every route a player runs. This NFL player stat is an opportunity-depth NFL advanced stat for deep threat involvement. In NFL team stats, it shows per-route vertical usage.
Intended Air YardsIAYStatSuite+
Intended air yards measures the total air yards on all targets thrown to a player.
Catchable Air YardsCAYStatSuite+
Catchable Air Yards quantify how many of a player's total air yards came on accurate, on-target throws within the receiver's catch radius. This metric separates true opportunity quality from total passing volume by isolating passes that could realistically be caught. It helps identify players with actionable opportunity, providing insight into expected fantasy points and efficiency models like Catchable Air Yard Rate (CAY%). "Catchable" is a judgment about accuracy, not distance: air yards can be negative (a screen or swing pass thrown behind the line of scrimmage still counts), and a negative-depth throw can still be catchable.
Catchable Air Yards RateCAY%StatSuite+
Catchable air yards percentage measures the proportion of air yards that come on catchable targets: Catchable Air Yards / Air Yards. Because "catchable" is a judgment about accuracy rather than distance, a single badly overthrown deep ball can carry more air yards than every catchable throw in the same game combined, so this rate is only meaningful over a real sample of targets, which is why the page defaults to a 2-targets-per-game minimum.
Non-Catchable Air Yards (Prayer Yards)NCAYStatSuite+
Non-Catchable Air Yards represent the portion of total air yards from uncatchable throws: overthrows, underthrows, or passes out of bounds. This highlights inefficiency and wasted opportunity in a passing offense. A high NCAY indicates poor quarterback accuracy or target quality, while a low NCAY reflects efficient and accurate passing. Non-Catchable Air Yards = Air Yards - Catchable Air Yards, so the two always add back up to a player's total Air Yards.
Non-Catchable Air Yards Rate (Prayer Yard Rate)NCAY%StatSuite+
Non-catchable air yards percentage measures the proportion of air yards on uncatchable targets: (Air Yards - Catchable Air Yards) / Air Yards, the complement of Catchable Air Yards Rate, so the two always sum to 100%. The same accuracy-not-distance caveat applies: one uncatchable deep shot can dominate a small sample, which is why the page defaults to a 2-targets-per-game minimum.
Unrealized Air YardsUnrealized AYStatSuite+
Unrealized Air Yards records the total air yards on incomplete passes to a player. This NFL player stat is a missed-opportunity NFL advanced stat for unrealized production. In NFL team stats, it reflects potential left on the field.
Average Depth of TargetaDOTStatSuite+
Average Depth of Target (aDOT) measures the average distance downfield where a player is targeted. This NFL player stat is a usage-depth NFL advanced stat for role profiling. In NFL team stats, it shows whether a player is used short, intermediate, or deep.
Average CushionCushionStatSuite+
Average Cushion measures the average distance in yards between the receiver and the nearest defender at the snap. This NFL player stat is a pre-route space NFL advanced stat for alignment tendencies. In NFL team stats, it shows defensive respect or coverage strategy.
Receiver Target SeparationRec Tgt SepStatSuite+
Receiver Target Separation measures the average distance between the receiver and the nearest defender at the moment of target. This NFL player stat is a space-creation NFL advanced stat for route-running effectiveness. In NFL team stats, it shows ability to get open.
Target SeparationTgt SepStatSuite+
Target Separation measures the average distance between a player and the nearest defender at the moment of target. This NFL player stat is a separation NFL advanced stat for space creation. In NFL team stats, it reflects ability to get open.
Catchable Target RateCatchable Tgt%StatSuite+
Catchable Target Rate measures the percentage of a player’s targets deemed catchable. This NFL player stat is a target-quality NFL advanced stat for accuracy. In NFL team stats, it reflects QB ball placement and pass quality.
Catchable TargetsCatchable TgtsStatSuite+
Catchable Targets represent the total number of passes thrown to a player that are considered catchable. This NFL advanced stat helps evaluate a quarterback’s accuracy and receiver reliability. In team metrics, it highlights pass quality and offensive efficiency.
Contested Catch RateCont Catch%StatSuite+
Contested Catch Rate measures the percentage of contested targets successfully caught. This NFL player stat is a tight-coverage NFL advanced stat for win rate in traffic. In NFL team stats, it shows ability to secure difficult catches.
True Catch RateTrue Catch%StatSuite+
True catch rate measures the percentage of catchable targets that are caught.
DropsDropsFree
Drops records the total number of catchable passes a player fails to secure. This NFL player stat is an opportunity-loss NFL advanced stat for missed catches. In NFL team stats, it reflects lost production.
Drop PercentageDrop %Free
Drop % (Rank) measures the percentage of catchable targets dropped by a player, often ranked against peers. This NFL player stat is a reliability NFL advanced stat for hands quality. In NFL team stats, it shows drop rate comparison.
Target AccuracyTgt AccuracyStatSuite+
Target Accuracy measures the percentage of a player’s targets that are both catchable and well-placed. This NFL player stat is a precision NFL advanced stat for QB-target synergy. In NFL team stats, it reflects pass quality.
Yards per Route RunYPRRStatSuite+
Yards per Route Run measures the average receiving yards gained for each route run. This NFL player stat is an efficiency NFL advanced stat for total route production. In NFL team stats, it shows yards gained per route.
Yards per TargetY/TgtStatSuite+
Yards per Target measures the average receiving yards gained for each target. This NFL player stat is an efficiency NFL advanced stat for per-target production. In NFL team stats, it shows return on opportunities.
Yards After CatchYACStatSuite+
Yards After Catch records the total yards a player gains after securing a reception. This NFL player stat is a post-catch NFL advanced stat for playmaking ability. In NFL team stats, it shows YAC production.
Receiver Air Conversion RatioRACRStatSuite+
Receiver Air Conversion Ratio (RACR) measures how efficiently a player converts air yards into receiving yards. This NFL player stat is a conversion NFL advanced stat for deep-ball productivity. In NFL team stats, it shows ability to turn targets into gains.
Yards per Team Pass AttemptYds/Team AttStatSuite+
Yards per team pass attempt measures a receiver's yards relative to total team passing attempts.
Dominator RatingDominator%StatSuite+
Dominator Rating combines a player’s share of team receiving yards and touchdowns into a single percentage. This NFL player stat is a market-share NFL advanced stat for total production impact. In NFL team stats, it shows offensive dominance.
Routes vs ManRoutes v ManStatSuite+
Routes vs Man records the total routes run by a player against man coverage. This NFL player stat is a usage NFL advanced stat for man-coverage exposure. In NFL team stats, it shows how often they face man defense.
Routes vs ZoneRoutes v ZoneStatSuite+
Routes vs Zone records the total routes run by a player against zone coverage. This NFL player stat is a usage NFL advanced stat for zone-coverage exposure. In NFL team stats, it shows how often they face zone schemes.
Target Rate vs ManTgt% v ManStatSuite+
Target Rate vs Man measures the percentage of a player’s routes against man coverage that result in a target. This NFL player stat is an involvement NFL advanced stat for man-matchups. In NFL team stats, it shows usage rate in man defense.
Target Rate vs ZoneTgt% v ZoneStatSuite+
Target Rate vs Zone measures the percentage of a player’s routes against zone coverage that result in a target. This NFL player stat is an involvement NFL advanced stat for zone-matchups. In NFL team stats, it shows usage rate in zone defense.
Targets per Route Run vs. ManTPRR v ManStatSuite+
Targets per Route Run vs Man measures the average number of targets a player earns per route run against man coverage. This NFL player stat is an efficiency NFL advanced stat for man defense matchups. In NFL team stats, it reflects involvement in man situations.
Targets per Route Run vs. ZoneTPRR v ZoneStatSuite+
Targets per Route Run vs Zone calculates how many targets a receiver gets per route when facing zone coverage. This shows which players excel at becoming available targets against zone schemes.
Yards per Target vs. ManY/Tgt v ManStatSuite+
Yards per Target vs Man measures the average receiving yards per target against man coverage. This NFL player stat is a man-efficiency NFL advanced stat for production versus tight defense. In NFL team stats, it shows matchup efficiency.
Yards per Target vs. ZoneY/Tgt v ZoneStatSuite+
Yards per Target vs Zone measures the average receiving yards per target against zone coverage. This NFL player stat is a zone-efficiency NFL advanced stat for production versus soft zones. In NFL team stats, it shows matchup efficiency.
YPRR vs ManYPRR v ManStatSuite+
YPRR vs Man measures yards per route run specifically against man coverage. This NFL player stat is a man-efficiency NFL advanced stat for per-route production. In NFL team stats, it shows matchup impact.
YPRR vs ZoneYPRR v ZoneStatSuite+
YPRR vs Zone measures yards per route run specifically against zone coverage. This NFL player stat is a zone-efficiency NFL advanced stat for per-route production. In NFL team stats, it shows how effectively a receiver converts routes into yardage when facing zone schemes.
Cover 0 RateCover 0 RateStatSuite+
Cover 0 Rate measures the percentage of a receiver's routes run against Cover 0: all-out man press with no deep safety. High Cover 0 Rate indicates a receiver who draws pressure packages frequently.
Cover 1 RateCover 1 RateStatSuite+
Cover 1 Rate measures the percentage of a receiver's routes run against Cover 1: man coverage with a single high safety. It is one of the most common shells receivers face.
Cover 2 RateCover 2 RateStatSuite+
Cover 2 Rate measures the percentage of a receiver's routes run against Cover 2 zone. Receivers who thrive vs. Cover 2 often exploit the middle windows between the underneath defenders and the safeties.
Cover 3 RateCover 3 RateStatSuite+
Cover 3 Rate measures the percentage of a receiver's routes run against Cover 3: a three-deep zone with one high safety and corner thirds. Routes attacking the seams and curl-flat windows are most effective here.
Cover 4 RateCover 4 RateStatSuite+
Cover 4 Rate measures the percentage of a receiver's routes run against Cover 4 (Quarters). Receivers facing heavy Cover 4 often see soft underneath coverage and need to win on shorter routes.
Cover 6 RateCover 6 RateStatSuite+
Cover 6 Rate measures the percentage of a receiver's routes run against Cover 6: a hybrid coverage combining Cover 2 to one side and Cover 4 to the other. Routes targeting boundary alignments often exploit the coverage asymmetry.
Single High RateRec Single High%StatSuite+
Single High Rate measures the percentage of a receiver's routes run against single-high safety looks (Cover 1 or Cover 3). Receivers who excel vs. single-high often have the speed or route-running to beat isolated coverage.
Two High RateRec Two High%StatSuite+
Two High Rate measures the percentage of a receiver's routes run against two-high safety shells (Cover 2, Cover 4, or Cover 6). Two-high coverages limit big plays and often invite underneath routes.
Target PremiumTgt PremiumStatSuite+
Target Premium measures how far a player's targets per route run exceed the 15% league baseline, in percentage points. This NFL player stat is a usage NFL advanced stat for target-earning ability. In NFL team stats, it shows which players command targets whenever they run a route.
Target Quality RatingTgt QualityStatSuite+
Target Quality Rating combines accuracy, catchability, and depth metrics to score overall target quality. This NFL player stat is a target-caliber NFL advanced stat for opportunity evaluation. In NFL team stats, it shows the strength of passing opportunities.
Target Separation vs ManTgt Sep v ManStatSuite+
Target Separation vs Man measures the average separation created on targets against man coverage. This NFL player stat is a man-separation NFL advanced stat for beating tight coverage. In NFL team stats, it shows one-on-one win ability.
Target Separation vs ZoneTgt Sep v ZoneStatSuite+
Target Separation vs Zone measures the average separation created on targets against zone coverage. This NFL player stat is a zone-separation NFL advanced stat for finding soft spots. In NFL team stats, it shows zone-beating skill.
Weighted Opportunity RatingWOPRStatSuite+
Weighted Opportunity Rating (WOPR) combines target share and air yards share into a weighted metric for opportunity quality. This NFL player stat is a volume-adjusted NFL advanced stat for role importance. In NFL team stats, it shows weighted usage value.
Win Rate vs ManWin% v ManStatSuite+
Win Rate vs Man measures the percentage of routes where a receiver beats his defender in man coverage.
Win Rate vs ZoneWin% v ZoneStatSuite+
Win Rate vs Zone measures the percentage of routes where a receiver beats his defender in zone coverage.
100+ Yard Receiving Games100+ Yd GamesStatSuite+
100+ Yard Receiving Games measure how often a player hits the 100-yard receiving mark in a single contest, a key benchmark for dominance and consistency.
Explosive ReceptionsExplosive RecStatSuite+
Explosive Receptions counts every reception of 20+ yards, capturing a receiver's big-play ability the same way Explosive Runs tracks it for running backs and quarterbacks. It fills the receiving side of that positional gap, highlighting players who consistently turn catches into chunk gains.
Explosive Catch RateExplosive Catch%StatSuite+
Explosive Catch Rate -- also called explosive reception rate -- measures the percentage of a receiver's catches that go for 20+ yards, showing how often their receptions turn into chunk plays rather than short gains. Only the 20-yard threshold is tracked (no 10/30/40/50-yard variants).
Yards After Catch per ReceptionYAC/RecStatSuite+
Yards After Catch per Reception divides a player's total Yards After Catch by their receptions, giving the average post-catch yardage on every catch. This is the overall per-reception rate; man/zone and alignment splits of YAC live in the site's tools rather than as separate pages.
QB Rating per TargetQB Rtg/TgtStatSuite+
QB Rating per Target -- also called passer rating when targeted -- applies the standard NFL passer rating formula (completions, yards, touchdowns, and interceptions) to only the throws aimed at one receiver. Unlike Target Quality Rating, which scores how accurate and catchable those throws were, QB Rating per Target measures the actual box-score outcome of targeting that receiver.
Left-Aligned TargetsLeft TgtStatSuite+
Left-aligned targets count how many passes were thrown to a receiver on plays where he lined up on the offense's left -- the side determined by where the quarterback is looking downfield, not by which sideline is physically closer to either broadcast camera. Side of field is a real, checkable tendency: roughly a third of NFL outside corners are true left/right players who travel to a side rather than following one receiver, so a heavy left-side target share can point straight at a favorable or unfavorable weekly matchup. This is a volume number, so read it beside Left-Aligned Target Rate, which controls for how many left-side routes he actually ran. Left and right are derived from the charted formation order rather than read from a labeled field, and resolve on about 98% of WR/slot routes; they are an independent split from Slot & Perimeter+ next door and do not sum with it, or on their own, to a receiver's full route total.
Right-Aligned TargetsRight TgtStatSuite+
Right-aligned targets count how many passes were thrown to a receiver on plays where he lined up on the offense's right -- the offense's right as the quarterback sees it, the same convention used on the coverage boards for defenders. A receiver's left and right target totals are not required to match; plenty of receivers, and especially ones who travel with a scheme rather than a boundary, show a clear lean to one side. Pair this with Right-Aligned Target Rate to separate a receiver who is heavily deployed to the right from one who is simply trusted when he gets there. Left and right are derived from the charted formation order, resolve on about 98% of WR/slot routes, and are independent of the Slot & Perimeter+ split -- neither pair of numbers sums to a receiver's full route total.
Left-Aligned ReceptionsLeft RecStatSuite+
Left-aligned receptions count the catches a receiver made on plays where he lined up on the offense's left. Comparing this against Left-Aligned Targets is a rough read on how catchable a receiver's left-side work is, and comparing his left and right reception totals against each other can surface a real side preference -- about a third of starting corners are side-loyal rather than receiver-loyal, so a receiver's production can genuinely differ by side depending on who he draws there most weeks. Left and right are derived from the charted formation order, not read from a labeled field, and resolve on about 98% of WR/slot routes. They are independent of the Slot & Perimeter+ split next door; left, right, slot and perimeter totals do not sum to a receiver's full route count.
Right-Aligned ReceptionsRight RecStatSuite+
Right-aligned receptions count the catches a receiver made on plays where he lined up on the offense's right. Read next to Right-Aligned Targets for a catch-rate signal on that side, and next to the left-side board to see whether a receiver's production is genuinely split or concentrated on one side of the field. Left and right are derived from the charted formation order and resolve on about 98% of WR/slot routes; the split is independent of Slot & Perimeter+, and neither axis, nor both together, accounts for a receiver's entire route total.
Left-Aligned Target RateLeft Tgt %StatSuite+
Left-aligned target rate is the percentage of a receiver's routes run on the offense's left that ended with a pass thrown his way. Dividing by routes from that side rather than by snaps or team attempts isolates trust from opportunity: a receiver who is targeted at a high rate on the left is the read there, independent of how often the offense actually lines him up on that side. Read it beside Right-Aligned Target Rate rather than assuming the two should match -- side preference is real for both receivers and the corners who cover them. Left and right are derived from the charted formation order and resolve on about 98% of WR/slot routes; this split is independent of Slot Target Rate on Slot & Perimeter+ and the two do not combine into one number.
Right-Aligned Target RateRight Tgt %StatSuite+
Right-aligned target rate is the percentage of a receiver's routes run on the offense's right that ended with a pass thrown his way. It is the same definition as Left-Aligned Target Rate and as Target Rate on the Cornerback+ pages, dividing by the routes actually run from that side rather than by snaps or overall attempts, so a receiver's right-side rate and a defender's rate allowed on the coverage boards read directly against each other. Left and right are derived from the charted formation order, resolve on about 98% of WR/slot routes, and are independent of the slot/perimeter split -- neither the two sides nor the two alignments add up to a whole.
Left-Aligned FP/RouteLeft FP/RRStatSuite+
Left-Aligned FP/Route is the half-PPR fantasy points a receiver scored from left-side alignments divided by the left-side routes he ran. It folds volume, catch rate, yardage and touchdowns into one number and controls for how much of his work actually came from that side, which is what makes it useful for spotting a real side preference rather than assuming symmetry. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Left and right are derived from the charted formation order, resolve on about 98% of WR/slot routes, and are computed independently of Slot & Perimeter+ -- production from left, right, slot and perimeter does not combine into a receiver's full total.
Right-Aligned FP/RouteRight FP/RRStatSuite+
Right-Aligned FP/Route is the half-PPR fantasy points a receiver scored from right-side alignments divided by the right-side routes he ran. Read against the left-side board, the two together show whether a receiver's production is genuinely built on one side of the field -- a real signal given how often outside corners are side-loyal rather than receiver-loyal. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Left and right are derived from the charted formation order, resolve on about 98% of WR/slot routes, and are independent of Slot & Perimeter+; neither split accounts for a receiver's whole route total on its own.
Slot TargetsSlot TgtStatSuite+
Slot targets count how many passes were thrown to a receiver on plays where he lined up in the slot, inside the outermost receiver rather than out on the boundary. Slot work tends to draw a nickel corner, a linebacker or a safety instead of a team's best outside cornerback, and it comes with a free release and a two-way go, so a high slot target count usually points to a receiver an offense wants running option routes into space on early downs and third down. Read it beside Slot Target Rate, which controls for how often he actually ran a slot route. Slot and perimeter totals do not add up to a receiver's whole workload: snaps taken from the backfield or in-line are counted in neither.
Perimeter (Outside) TargetsPerim TgtStatSuite+
Perimeter targets -- outside targets -- count how many passes were thrown to a receiver on plays where he lined up on the boundary rather than in the slot. Outside alignments are where press coverage and a team's top cornerback live, so perimeter volume says something different from slot volume: it is the harder, more contested workload, and the receivers who carry a lot of it are usually the ones an offense trusts to win one-on-one without scheme help. This board combines every outside alignment; for the independent left/right split, see Left & Right Alignment+. Slot and perimeter totals do not sum to a receiver's full workload -- backfield and in-line snaps belong to neither.
Slot ReceptionsSlot RecStatSuite+
Slot receptions count the catches a receiver made on plays where he lined up in the slot. Because slot routes are generally shorter and thrown against softer inside coverage, catch rates from the slot run higher than from the boundary, which is why slot receptions matter most in full-PPR and half-PPR formats where the reception itself scores. Compared against Slot Targets, the gap between the two is a rough read on how catchable a receiver's slot work is. Slot and perimeter do not account for all of a receiver's snaps -- backfield and in-line alignments are excluded from both.
Perimeter (Outside) ReceptionsPerim RecStatSuite+
Perimeter receptions count the catches a receiver made on plays where he lined up outside rather than in the slot. Boundary catches are typically contested, thrown against a cornerback in press or off-man with the sideline as an extra defender, so catch rates here sit below slot rates for almost every receiver in the league. A player with heavy perimeter receptions is winning the version of the job that does not come with scheme help. Slot and perimeter do not cover a receiver's entire route tree -- backfield and in-line snaps are excluded from both boards.
Slot Target RateSlot Tgt %StatSuite+
Slot target rate is the percentage of a receiver's slot routes that ended with a pass thrown his way. Because it divides by routes rather than snaps or team pass attempts, it separates a receiver who is genuinely the read when he is inside from one who simply plays a lot of slot snaps -- volume boards reward the second, this one only rewards the first. It is the same definition used for defenders on the Cornerback+ pages, so a receiver's slot target rate and the rate a corner allows can be read against each other directly. Rates from the slot and from the perimeter are computed independently and are not shares of one whole.
Perimeter (Outside) Target RatePerim Tgt %StatSuite+
Perimeter target rate is the percentage of a receiver's outside routes that ended with a pass thrown his way. Dividing by routes rather than snaps is what makes it a measure of trust rather than deployment: a receiver can lead the league in boundary snaps and still rank poorly here if the quarterback is not looking his way. Outside rates generally run below slot rates, because boundary routes take longer to develop and are thrown into tighter coverage, so compare a receiver to other perimeter players rather than across the two boards. Slot and perimeter rates are each computed against their own route total and are not two halves of one number.
Slot FP/RouteSlot FP/RRStatSuite+
Slot FP/Route is the half-PPR fantasy points a receiver scored from slot alignments divided by the slot routes he ran. Fantasy points per route run is the standard way to compare receivers whose playing time differs, and splitting it by alignment shows where a player's production actually comes from: two receivers with identical season totals can look nothing alike once you see that one earns his points inside against a nickel and the other earns his on the boundary. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Points scored from backfield or in-line alignments appear on neither this board nor the perimeter one.
Perimeter (Outside) FP/RoutePerim FP/RRStatSuite+
Perimeter FP/Route is the half-PPR fantasy points a receiver scored from outside alignments divided by the perimeter routes he ran. Boundary work produces fewer catches but longer ones, so a receiver's perimeter figure is usually built on yardage and touchdowns rather than reception volume -- which makes this the board to read when deciding whether a big-play profile is real or the product of one long score. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Production from backfield or in-line alignments is excluded here and from the slot board alike.

CB Metrics+

68 stats
Routes DefendedRoutes DefStatSuite+
Routes Defended records the total number of routes a CB covers in pass defense. This NFL player stat is a workload-based NFL advanced stat for measuring coverage involvement. In NFL team stats, it shows which players are most active in defending passing plays.
Routes Faced vs. ManRts vs ManStatSuite+
Routes Faced vs. Man records the total number of routes a CB covers in man-to-man defense. This NFL player stat is a man-coverage workload NFL advanced stat. In NFL team stats, it helps identify cornerbacks most relied upon in man assignments.
Routes Faced vs. ZoneRts vs ZoneStatSuite+
Routes Faced vs. Zone records the total number of routes a CB covers in zone defense. This NFL player stat is a zone-coverage workload NFL advanced stat. In NFL team stats, it highlights players central to zone schemes.
Man Coverage RateMan Cov %StatSuite+
Man Coverage Rate measures the percentage of coverage snaps where a CB is in man-to-man defense. This NFL player stat is a scheme-usage NFL advanced stat that reflects defensive strategy. In NFL team stats, it’s useful for understanding how often a defense relies on man coverage.
Zone Coverage RateZone Cov %StatSuite+
Zone Coverage Rate measures the percentage of coverage snaps where a CB is in zone defense. This NFL player stat is a scheme-usage NFL advanced stat for coverage style. In NFL team stats, it’s key for understanding defensive philosophy.
Cover 0 RateCover 0%StatSuite+
Cover 0 Rate measures the percentage of coverage snaps where a CB faces Cover 0: all-out man press with no deep safety. High Cover 0 Rate indicates a CB who is frequently tested in pressure packages.
Cover 1 RateCover 1%StatSuite+
Cover 1 Rate measures the percentage of coverage snaps where a CB faces Cover 1: man coverage with a single high safety. It is one of the most common coverage shells a CB operates in.
Cover 2 RateCover 2%StatSuite+
Cover 2 Rate measures the percentage of coverage snaps where a CB faces Cover 2 zone. CBs in Cover 2 typically play underneath and funnel routes to the safeties.
Cover 3 RateCover 3%StatSuite+
Cover 3 Rate measures the percentage of coverage snaps where a CB faces Cover 3: a three-deep zone with one high safety and two cornerbacks protecting the deep thirds.
Cover 4 RateCover 4%StatSuite+
Cover 4 Rate measures the percentage of coverage snaps where a CB faces Cover 4 (Quarters), a four-deep zone with two safeties and two corners each responsible for a deep quarter of the field.
Cover 6 RateCover 6%StatSuite+
Cover 6 Rate measures the percentage of coverage snaps where a CB faces Cover 6: a hybrid of Cover 2 to one side and Cover 4 to the other, giving corners different responsibilities depending on their alignment.
Single High RateCB Single High%StatSuite+
Single High Rate measures the percentage of coverage snaps where a CB faces a single-high safety look (Cover 1 or Cover 3). Single-high coverages typically ask CBs to play with more isolation responsibility.
Two High RateCB Two High%StatSuite+
Two High Rate measures the percentage of coverage snaps where a CB faces a two-high safety shell (Cover 2, Cover 4, or Cover 6). Two-high coverages provide more over-the-top help for corners.
Targets AllowedTgt AllowedStatSuite+
Targets allowed count the total pass targets against a cornerback in coverage.
Left Coverage RateLeft %StatSuite+
Left coverage rate measures the share of a defender's routes defended where the receiver he was covering lined up on the offense's left. Sides are named from the offense's point of view throughout, so a corner with a high left coverage rate is physically stationed on the defense's right. Read it as a travel indicator: corners near the extremes stay on one side of the formation every snap, while a figure close to even means the defender either follows a particular receiver across the field or rotates through the slot. Left and right coverage rate add to very close to 100%: the denominator is the same charted receiver-alignment population the numerators come from, and the roughly one percent shortfall is routes on plays whose formation does not resolve a side, excluded from both rather than guessed.
Right Coverage RateRight %StatSuite+
Right coverage rate measures the share of a defender's routes defended where the receiver he was covering lined up on the offense's right. Sides are named from the offense's point of view throughout, so a corner with a high right coverage rate is physically stationed on the defense's left. Read it beside left coverage rate: a defender near either extreme is a locked-side corner who stays put, while a more even split means he travels with a receiver or moves inside to the slot. The two add to very close to 100%, because both divide by the same charted receiver-alignment population; the roughly one percent shortfall is routes whose formation does not resolve a side, excluded from both rather than assigned to one.
Target RateTgt RateStatSuite+
Target rate measures the percentage of routes defended that result in a target.
Target Rate Allowed vs. ManTgt% vs ManStatSuite+
Target rate allowed vs. man measures the percentage of man coverage routes that result in a target.
Target Rate Allowed vs. ZoneTgt% vs ZoneStatSuite+
Target rate allowed vs. zone measures the percentage of zone coverage routes that result in a target.
Targets per Route Run Allowed vs. ManTPRR vs ManStatSuite+
Targets per route run allowed vs. man measures the rate of targets per route defended in man coverage.
Receptions AllowedRec AllowedStatSuite+
Receptions Allowed records the total number of completions given up by a CB in coverage. This NFL player stat is a workload and success-rate NFL advanced stat. In NFL team stats, it helps evaluate how often a corner is beaten in coverage.
Catch Rate AllowedCatch% AllowedStatSuite+
Catch Rate Allowed measures the percentage of targets against a CB that result in a completed pass. This NFL player stat is a coverage-success NFL advanced stat for assessing how well a defender prevents completions. In NFL team stats, it’s one of the clearest indicators of overall coverage effectiveness.
Pass Break-UpsPBUStatSuite+
Pass Break-Ups records the total number of times a CB deflects or disrupts a pass to prevent a completion. This NFL player stat is a ball-skills NFL advanced stat for measuring defensive playmaking. In NFL team stats, it highlights players who excel at directly impacting pass outcomes.
Yards AllowedYds AllowedStatSuite+
Yards Allowed records the total receiving yards given up by a CB in coverage. This NFL player stat is a total-yield NFL advanced stat for evaluating overall coverage performance. In NFL team stats, it’s a straightforward measure of yardage surrendered.
Yards per Reception AllowedY/R AllowedStatSuite+
Yards per Reception Allowed measures the average yards gained per reception allowed by a CB. This NFL player stat is a per-catch NFL advanced stat for showing big-play prevention ability. In NFL team stats, it’s used to measure tackling and positioning.
Yards per Route Run AllowedYPRR AllowedStatSuite+
Yards per Route Run Allowed measures the average yards allowed per route defended by a CB. This NFL player stat is a per-route NFL advanced stat for evaluating overall coverage efficiency. In NFL team stats, it’s used for comparing defenders across workloads.
Yards per Target AllowedY/T AllowedStatSuite+
Yards per Target Allowed measures the average yards allowed per target faced by a CB. This NFL player stat is a per-target NFL advanced stat for showing coverage success. In NFL team stats, it’s used to find defenders who limit gains effectively.
Yards per Target Allowed vs. ManY/T vs ManStatSuite+
Yards per Target Allowed vs. Man measures the average yards allowed per target in man coverage. This NFL player stat is a man-defense NFL advanced stat. In NFL team stats, it’s valuable for spotting CBs who excel in tight coverage.
Yards per Target Allowed vs. ZoneY/T vs ZoneStatSuite+
Yards per Target Allowed vs. Zone measures the average yards allowed per target in zone coverage. This NFL player stat is a zone-defense NFL advanced stat. In NFL team stats, it’s valuable for spotting CBs who limit gains in space.
YPRR Allowed vs. ManYPRR vs ManStatSuite+
YPRR Allowed vs. Man measures the average yards per route run allowed in man coverage. This NFL player stat is a man-coverage NFL advanced stat for per-route performance. In NFL team stats, it helps rank CBs in man schemes.
YPRR Allowed vs. ZoneYPRR vs ZoneStatSuite+
YPRR Allowed vs. Zone measures the average yards per route run allowed in zone coverage. This NFL player stat is a zone-coverage NFL advanced stat for per-route performance. In NFL team stats, it helps evaluate zone defenders.
Passer Rating AllowedRtg AllowedStatSuite+
Passer Rating Allowed measures opposing QB passer rating when targeting a CB. This NFL player stat is a composite NFL advanced stat for evaluating overall coverage success. In NFL team stats, it’s one of the best single-number measures of defensive back performance.
Fantasy Points Allowed Per GameFP Allow/GStatSuite+
Fantasy Points Allowed per Game measures average fantasy points scored by receivers against a CB per game. This NFL player stat is a fantasy-impact NFL advanced stat for gauging weekly matchup strength. In NFL team stats, it’s used in scouting and fantasy game planning.
Fantasy Points Per Target (Allowed)FP/Tgt AllowStatSuite+
Fantasy Points per Target (Allowed) measures average fantasy points scored by receivers per target against a CB. This NFL player stat is a per-target NFL advanced stat for quantifying opponent production efficiency. In NFL team stats, it identifies which defenders give up the most value per throw.
Fantasy Points Allowed per Cover SnapFP/Snap AllowStatSuite+
Fantasy Points Allowed per Cover Snap measures average fantasy points scored by receivers per coverage snap against a CB. This NFL player stat is a fantasy-focused NFL advanced stat for measuring matchup difficulty. In NFL team stats, it helps predict wide receiver production against specific defenders.
Touchdowns AllowedTDs AllowedStatSuite+
Touchdowns Allowed counts the total touchdowns a CB surrenders in coverage -- the clearest single marker of coverage breakdowns that turn into scores. It pairs with the man/zone splits and the TD Rate family to show whether a CB's scoring problem is volume-driven or tied to a specific coverage assignment, and it is a quick read for fantasy managers sizing up a receiver's matchup.
TD Rate AllowedTD Rate AllowedStatSuite+
TD Rate Allowed measures the percentage of routes a CB defends that end in a touchdown, isolating how often coverage snaps turn into scores rather than looking at raw touchdown totals.
Touchdowns Allowed vs. ManTDs vs ManStatSuite+
Touchdowns Allowed vs. Man counts the total touchdowns a CB surrenders while in man-to-man coverage. This NFL player stat is a man-coverage NFL advanced stat for isolating scoring breakdowns tied to man assignments.
Touchdowns Allowed vs. ZoneTDs vs ZoneStatSuite+
Touchdowns Allowed vs. Zone counts the total touchdowns a CB surrenders while in zone coverage. This NFL player stat is a zone-coverage NFL advanced stat for isolating scoring breakdowns tied to zone assignments.
TD Rate Allowed vs. ManTD Rate vs ManStatSuite+
TD Rate Allowed vs. Man measures the percentage of man coverage routes a CB defends that end in a touchdown.
TD Rate Allowed vs. ZoneTD Rate vs ZoneStatSuite+
TD Rate Allowed vs. Zone measures the percentage of zone coverage routes a CB defends that end in a touchdown.
Yards After Catch AllowedYAC AllowedStatSuite+
Yards After Catch Allowed records the total yards receivers pick up after the catch against a CB, the defensive mirror of the site's offensive Yards After Catch stat. It pairs with the Explosive Receptions family to flag CBs who allow big plays after the catch rather than just downfield.
Yards After Catch Allowed per Reception (CB)YAC/Rec AllowedStatSuite+
Yards After Catch Allowed per Reception divides a CB's Yards After Catch Allowed by their Receptions Allowed, the defensive rate mirror of the site's offensive Yards After Catch per Reception. It is distinct from Yards per Reception Allowed, which measures total yards (air yards plus YAC) per catch rather than just the after-the-catch portion.
Explosive Receptions Allowed (CB)Explosive Rec AllowedStatSuite+
Explosive Receptions Allowed counts every reception of 20+ yards a CB gives up, the defensive mirror of the site's offensive Explosive Receptions stat. Viewed together, the pair frames the WR/CB matchup for big-play risk.
Explosive Reception Rate AllowedExplosive Rate AllowedStatSuite+
Explosive Reception Rate Allowed measures how often a CB's routes defended turn into a 20+ yard reception, pairing with the offensive Explosive Receptions family to frame big-play risk on a per-route basis.
10+ Yard Receptions Allowed Rate10+ Yd Rec RateStatSuite+
10+ Yard Receptions Allowed Rate is the entry-level rung of the reception-threshold ladder (10/30/40/50+): because 10 yards clears on most completed passes, this is a high-volume baseline that mainly measures overall leakiness in coverage rather than true explosive-play risk, which the 30+, 40+, and 50+ rungs isolate.
30+ Yard Receptions Allowed Rate30+ Yd Rec RateStatSuite+
30+ Yard Receptions Allowed Rate is the second rung of the reception-threshold ladder (10/30/40/50+), stepping past the standard 20-yard Explosive Reception line to isolate the meaningfully bigger chunk plays a CB gives up.
40+ Yard Receptions Allowed Rate40+ Yd Rec RateStatSuite+
40+ Yard Receptions Allowed Rate is the third rung of the reception-threshold ladder (10/30/40/50+), tracking rare deep-shot breakdowns rather than routine coverage -- the kind of boom-or-bust plays that can flip a game.
50+ Yard Receptions Allowed Rate50+ Yd Rec RateStatSuite+
50+ Yard Receptions Allowed Rate is the final, most extreme rung of the reception-threshold ladder (10/30/40/50+), isolating the rarest coverage busts -- true home-run plays that almost always result from a blown assignment rather than ordinary coverage.
Average Cushion Allowed (CB)Cushion AllowedStatSuite+
Average Cushion Allowed measures the average pre-snap yards between a CB and the receiver they line up against, the defensive mirror of the site's offensive Average Cushion. The average is taken over pass snaps where a cushion is charted, so plays without a charted cushion do not dilute the number.
Average Depth of Target AllowedaDOT AllowedStatSuite+
Average Depth of Target Allowed (aDOT Allowed) measures the average target distance -- how far downfield a CB is targeted, on average -- the defensive mirror of the site's offensive Average Depth of Target. It divides total air yards allowed by Targets Allowed, matching that stat's all-targets (completed or not) filter.
Targets per Route Run Allowed vs. ZoneTPRR vs ZoneStatSuite+
Targets per route run allowed vs. zone measures the rate of targets per route defended in zone coverage.
Left-Aligned Targets AllowedLeft Tgt AllowedStatSuite+
Left-aligned targets allowed counts how many passes were thrown at the receiver a defender was covering when that receiver lined up on the OFFENSE's left -- which is the defense's right side of the field. About a third of starting outside corners travel with a receiver rather than sticking to one side, but most do not: across 2025, of 97 defenders with at least 200 charted perimeter coverage snaps, the average share taken from his more common side was 66.7%, and 30 of the 97 topped 70%. A defender who is genuinely side-loyal will show a real gap between his left and right totals; one who travels will look similar on both. This is a volume number, so pair it with Left-Aligned Target Rate Allowed, which controls for how many left-side routes he actually defended.
Right-Aligned Targets AllowedRight Tgt AllowedStatSuite+
Right-aligned targets allowed counts how many passes were thrown at the receiver a defender was covering when that receiver lined up on the OFFENSE's right -- which is the defense's left side of the field. Read next to Left-Aligned Targets Allowed to see whether a defender's workload is genuinely split by side or concentrated on one -- most true left/right corners show a clear lean, since they are drawn to a boundary rather than to a receiver. Pair this with Right-Aligned Target Rate Allowed before concluding anything from volume alone.
Left-Aligned Receptions AllowedLeft Rec AllowedStatSuite+
Left-aligned receptions allowed counts the catches surrendered by a defender when the receiver he was covering lined up on the OFFENSE's left -- the defense's right side of the field. The gap between a defender's left-aligned targets allowed and left-aligned receptions allowed is a read on whether he is actually contesting throws to that side or merely present for them. Compare it to his right-side number to see whether a defender is genuinely better on one side of the field than the other.
Right-Aligned Receptions AllowedRight Rec AllowedStatSuite+
Right-aligned receptions allowed counts the catches surrendered by a defender when the receiver he was covering lined up on the OFFENSE's right -- the defense's left side of the field. Read alongside the left-side board; a defender who is stout on one side and soft on the other has a real, exploitable tendency, since roughly a third of starting corners are side-loyal by scheme rather than following a single receiver around the formation.
Left-Aligned Target Rate AllowedLeft Tgt % AllowedStatSuite+
Left-aligned target rate allowed is the percentage of routes a defender covered on the OFFENSE's left -- the defense's right side of the field -- that ended with a pass thrown his way. Dividing by routes defended from that side rather than by snaps turns volume into a trust signal: it answers whether quarterbacks attack that side of the field against this defender specifically, independent of how much time he spends there. The defenders at the bottom of this board are the ones offenses decide not to test on that side, a compliment that never shows up in yards or touchdowns allowed. It uses the same definition as Target Rate on Cornerback+ and as Left-Aligned Target Rate on the receiver boards, so all three read against each other directly.
Right-Aligned Target Rate AllowedRight Tgt % AllowedStatSuite+
Right-aligned target rate allowed is the percentage of routes a defender covered on the OFFENSE's right -- the defense's left side of the field -- that ended with a pass thrown his way. Read it against the left-side rate rather than assuming symmetry: a defender's willingness-to-test signal can differ sharply by side, which is the whole reason this axis exists separately from the slot/perimeter one. It uses the same definition as Target Rate on Cornerback+, so a defender's rate here and a receiver's rate on the offense side are directly comparable.
Left-Aligned FP/Route AllowedLeft FP/RR AllowedStatSuite+
Left-Aligned FP/Route allowed is the half-PPR fantasy points surrendered by a defender divided by the routes he covered when the receiver lined up on the OFFENSE's left -- the defense's right side of the field. It folds volume, catch rate, yardage and touchdowns into one figure and controls for workload on that specific side, which is what makes it usable for weekly matchup calls rather than only describing a season after the fact. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Right-Aligned FP/Route AllowedRight FP/RR AllowedStatSuite+
Right-Aligned FP/Route allowed is the half-PPR fantasy points surrendered by a defender divided by the routes he covered when the receiver lined up on the OFFENSE's right -- the defense's left side of the field. Together with the left-side board, this is how you tell whether a defender is actually vulnerable on one side of the field: a corner can be excellent when the offense works to his side and still be the wrong matchup when it works away from him. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Slot Targets AllowedSlot Tgt AllowedStatSuite+
Slot targets allowed counts how many passes were thrown at the receiver a defender was covering when that receiver lined up in the slot. Inside coverage is mostly the nickel's job, and it is a different assignment from playing the boundary -- more traffic, more option routes, less sideline help. This is a volume number, so a defender who plays every snap will sit high on it whether or not he is actually being picked on; pair it with Slot Target Rate Allowed, which controls for how many slot routes he defended.
Perimeter (Outside) Targets AllowedPerim Tgt AllowedStatSuite+
Perimeter targets allowed counts how many passes were thrown at the receiver a defender was covering when that receiver lined up outside. Boundary coverage is what outside corners are paid for, and volume here says as much about scheme as about the player: a corner who travels with a number one will see fewer throws than one left on whichever receiver lines up to his side. Read alongside Perimeter Target Rate Allowed before drawing a conclusion.
Slot Receptions AllowedSlot Rec AllowedStatSuite+
Slot receptions allowed counts the catches surrendered by a defender when the receiver he was covering lined up in the slot. Because inside routes are short and thrown into softer coverage, completion rates are high against everyone, so the gap between a defender's slot targets allowed and slot receptions allowed is the more telling number -- it is a read on whether he is actually contesting the throw or merely present for it.
Perimeter (Outside) Receptions AllowedPerim Rec AllowedStatSuite+
Perimeter receptions allowed counts the catches surrendered by a defender when the receiver he was covering lined up outside. Boundary throws are contested far more often than slot throws, so completion rates against outside corners sit below inside rates across the league -- compare a defender to others playing the same alignment rather than across the two boards.
Slot Target Rate AllowedSlot Tgt % AllowedStatSuite+
Slot target rate allowed is the percentage of slot routes a defender covered that ended with a pass thrown his way. Dividing by routes defended rather than by snaps turns a volume number into a signal about trust: it answers whether quarterbacks choose to attack this man when he is inside, independent of how often he was on the field. The defenders at the bottom of this board are the ones offenses decide not to test, which is a compliment that never appears in yards or touchdowns allowed. It uses the same definition as Target Rate on the Cornerback+ pages and as Slot Target Rate on the receiver boards, so all three read against each other directly.
Perimeter (Outside) Target Rate AllowedPerim Tgt % AllowedStatSuite+
Perimeter target rate allowed is the percentage of outside routes a defender covered that ended with a pass thrown his way. It is the cleanest single read on whether quarterbacks are willing to challenge a boundary corner, and the lowest figures on this board usually belong to the players offenses actively avoid. Outside rates run below slot rates league-wide, so judge a defender against others playing the same alignment.
Slot FP/Route AllowedSlot FP/RR AllowedStatSuite+
Slot FP/Route allowed is the half-PPR fantasy points surrendered by a defender divided by the slot routes he covered. This is the matchup number at the individual level: it folds volume, catch rate, yardage and touchdowns into one figure and controls for workload, which is what makes it usable for deciding whether a slot-heavy receiver has a good matchup this week rather than merely describing a season after the fact. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Perimeter (Outside) FP/Route AllowedPerim FP/RR AllowedStatSuite+
Perimeter FP/Route allowed is the half-PPR fantasy points surrendered by a defender divided by the perimeter routes he covered. Together with the slot board it tells you which kind of receiver a defender is actually vulnerable to -- a corner can be excellent on the boundary and still be the wrong man to leave inside. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.

EPA+

9 stats
EPA Per PlayEPA/PlayStatSuite+
EPA per play is the average expected points added by a player on each play they are involved in. It accounts for down, distance, and field position to measure how much value a player generates relative to what would be expected in the same situation.
Total EPATotal EPAStatSuite+
Total EPA is the cumulative expected points added across all plays a player is involved in throughout the season. Not points scored, but the aggregate margin above what would be expected given the same game situations. It reflects the total volume of value a player generated above average across all games.
Passing EPA Per PlayPass EPA/PlayStatSuite+
Passing EPA per play is the average expected points added by a quarterback on each passing attempt. It captures how efficiently a passer creates value through the air by adjusting for game situation on every dropback.
Total Passing EPATotal Pass EPAStatSuite+
Total passing EPA is the cumulative expected points added on all passing plays throughout the season. It reflects the aggregate passing value a quarterback generated above situational expectation across all games. Not touchdowns or yards, but the total margin above average on every dropback.
Rushing EPA Per PlayRush EPA/PlayStatSuite+
Rushing EPA per play is the average expected points added on rushing attempts for a ball carrier. It adjusts for game situation to measure how efficiently a rusher creates value on the ground relative to what would be expected.
Total Rushing EPATotal Rush EPAStatSuite+
Total rushing EPA is the cumulative expected points added across all rushing plays throughout the season. A player with +20 Total Rushing EPA added roughly 20 expected points of value above average across all carries in all games that season.
Receiving EPA Per PlayRec EPA/PlayStatSuite+
Receiving EPA per play is the average expected points added when a receiver is targeted. It measures how much value a pass catcher generates on each play they are involved in by adjusting for game situation.
Total Receiving EPATotal Rec EPAStatSuite+
Total receiving EPA is the cumulative expected points added on all targets for a receiver throughout the season. It reflects the total value a pass catcher generated above situational expectation across all games. A high number means the player consistently created more value than expected on every play they were involved in.
Success RateSuccess %StatSuite+
Success rate is the percentage of plays on which a player generates positive expected points added. A successful play gains enough yards to maintain a manageable down-and-distance based on the field position and situation.

Fantasy Metrics+

17 stats
Fantasy Points Per SnapFP/SnapStatSuite+
Fantasy Points Per Snap measures the average fantasy points a player produces for every offensive snap he is on the field, regardless of whether the ball comes his way. This NFL player stat is a fantasy-efficiency NFL advanced stat for showing production relative to playing time. In NFL team stats, it highlights players who make the most of every snap rather than just the ones who touch the ball.
Fantasy Points Per OpportunityFP/OppStatSuite+
Fantasy Points Per Opportunity measures the average fantasy points a player produces per rushing attempt or target -- no passing attempts included. This NFL player stat is a fantasy-efficiency NFL advanced stat for showing scoring per chance. In NFL team stats, it highlights players who maximize their touches.
Fantasy Points Per TouchFP/TouchStatSuite+
Fantasy Points Per Touch measures the average fantasy points a player produces per rushing attempt or reception. This NFL player stat is a ball-handling NFL advanced stat for production efficiency. In NFL team stats, it’s used to evaluate players’ per-touch value.
Fantasy Points Per DropbackFP/DropbackStatSuite+
Fantasy Points per Dropback measures the average fantasy points a quarterback produces per passing dropback, including rushing plays from scrambles. This NFL player stat is a passing-efficiency NFL advanced stat with rushing upside. In NFL team stats, it reflects QB dual-threat value.
Fantasy Points Per Route RunFP/RouteStatSuite+
Fantasy Points per Route Run measures the average receiving fantasy points generated for every route a player runs. This NFL player stat is a route-efficiency NFL advanced stat for receiving production. In NFL team stats, it identifies receivers who deliver high output per route.
Fantasy Points Per TargetFP/TgtStatSuite+
Fantasy Points per Target measures the average receiving fantasy points generated for each target a player receives. This NFL player stat is a target-efficiency NFL advanced stat for converting looks into production. In NFL team stats, it shows receiving efficiency.
Total Fantasy PointsTotal FPStatSuite+
Total Fantasy Points records the cumulative fantasy points a player has scored over a defined period. This NFL player stat is a total-output NFL advanced stat for overall production. In NFL team stats, it's a measure of total scoring contribution.
Standard ScoringStd FPStatSuite+
Standard Scoring refers to a fantasy football scoring format where players earn points primarily from yardage and touchdowns, without reception bonuses. This fantasy format favors touchdown-heavy players. In NFL fantasy stats, it's the baseline for comparing league formats.
Half-Point PPR Scoring0.5 PPRStatSuite+
Half-Point PPR Scoring refers to a scoring format where each reception earns 0.5 fantasy points in addition to yardage and touchdown scoring. This fantasy format is widely used across fantasy football platforms. In NFL fantasy stats, it balances the value of receptions with yardage-based scoring.
Underdog, Fantasy Points Per GameUnderdog FPStatSuite+
Underdog Fantasy Points Per Game tracks player performance using Underdog Fantasy's half-PPR scoring system, where each reception earns 0.5 fantasy points in addition to yardage and touchdown scoring. This metric is essential for Underdog Fantasy contests including Best Ball and Pick'em games.
Full PPRFull PPRStatSuite+
Full PPR refers to a scoring format where each reception earns 1 fantasy point in addition to yardage and touchdown scoring. This fantasy format favors high-volume pass-catchers. In NFL fantasy stats, it's the most reception-friendly system.
DraftKings, Fantasy Points Per GameDK FPStatSuite+
DraftKings, Fantasy Points per Game measures the average fantasy points a player scores per game using DraftKings scoring rules, which include full PPR and specific yardage bonuses. This NFL fantasy stat is platform-specific for DFS analysis.
FanDuel, Fantasy Points Per GameFD FPStatSuite+
FanDuel Fantasy Points per Game measures the average fantasy points a player scores per game using FanDuel scoring rules, which include half-PPR and different yardage values than DraftKings. This NFL fantasy stat is platform-specific for DFS play.
NFFC, Fantasy Points Per GameNFFC FPStatSuite+
NFFC, Fantasy Points per Game measures the average fantasy points a player scores per game in NFFC leagues, typically using full PPR scoring with specific bonuses. This NFL fantasy stat is format-specific and valuable for redraft and best ball strategy.
FFPC, Fantasy Points Per GameFFPC FPStatSuite+
FFPC, Fantasy Points per Game measures the average fantasy points a player scores per game using FFPC scoring rules -- full PPR with TE Premium, where tight ends earn an extra 0.5 points per reception (1.5 total) while every other position scores standard full-PPR, plus -1 per interception and fumble lost. This NFL fantasy stat is platform-specific and valuable for FFPC redraft, best ball, and Dynasty leagues, where TE Premium shifts tight end value more than any other scoring rule on the site.
Fantasy Points Per Target vs. ZoneFP/Tgt vs ZoneStatSuite+
Fantasy Points per Target vs Zone measures the average fantasy points generated per target against zone coverage. This NFL player stat is a zone-defense NFL advanced stat for efficiency versus space-based coverage. In NFL team stats, it reflects situational production.
Fantasy Points Per Target vs. ManFP/Tgt vs ManStatSuite+
Fantasy Points per Target vs Man measures the average fantasy points generated per target against man coverage. This NFL player stat is a man-defense NFL advanced stat for effectiveness against tight coverage. In NFL team stats, it shows matchup-specific efficiency.

NFL Team Stats

Free220 stats

Scoring Offense

15 stats
Points Per GameFree
Points per game measures the average number of points a team scores each game. This stat reflects offensive effectiveness, consistency, and ability to produce scoring drives over the course of a season.
Average Scoring MarginFree
Average scoring margin calculates the average difference between points scored and points allowed per game. This stat reflects overall dominance or competitiveness in matchups.
Yards Per PointFree
Yards per point measures the number of yards a team gains for every point scored. This stat reflects scoring efficiency and the ability to convert yardage into points.
Points Per PlayFree
Points per play calculate the average number of points a team scores per offensive play. This stat reflects explosiveness and scoring efficiency.
Touchdowns Per GameFree
Touchdowns per game measures the average number of touchdowns a team scores per game. This stat reflects offensive productivity and ability to finish drives.
Extra Point Attempts Per GameFree
Extra point attempts per game track the average number of extra point kicks a team attempts per game. This stat reflects touchdown frequency.
Extra Points Made Per GameFree
Extra points made per game measures the average number of successful extra point kicks. This stat reflects reliability in post-touchdown scoring.
Two Point Conversion Attempts Per GameFree
Two point conversion attempts per game track how often a team attempts a two-point conversion. This stat reflects aggressiveness in scoring strategy.
Two Point Conversions Per GameFree
Two point conversions per game measures the average number of successful two-point conversions. This stat reflects high-pressure scoring execution.
Points Per Field Goal AttemptFree
Points per field goal attempt measures the average points scored per field goal try. This stat reflects kicking efficiency and offensive decision-making.
Extra Point Conversion PercentageFree
Extra point conversion percentage measures the rate of successful extra point kicks. This stat reflects accuracy and consistency in routine scoring plays.
Two Point Conversion PercentageFree
Two point conversion percentage measures the rate of successful two-point conversions. This stat reflects execution under high-pressure scoring situations.
Offensive Touchdowns Per GameFree
Offensive touchdowns per game measures the average number of touchdowns scored by the offense. This stat reflects offensive productivity and drive efficiency.
Defensive Touchdowns Per GameFree
Defensive touchdowns per game measures the average number of touchdowns scored by the defense. This stat reflects defensive playmaking ability.
Special Teams Touchdowns Per GameFree
Special teams touchdowns per game measures the average number of touchdowns scored by special teams. This stat reflects impact plays in kick and punt returns.

Total Offense

19 stats
Yards Per GameFree
Yards per game measures the average offensive yards gained per game. This stat reflects overall offensive production.
Plays Per GameFree
Plays per game measures the average number of offensive plays run each game. This stat reflects pace and workload.
Yards Per PlayFree
Yards per play calculate the average yards gained per offensive play. This stat reflects efficiency and explosiveness.
First Downs Per GameFree
First downs per game measures the average number of first downs gained each game. This stat reflects drive-sustaining ability.
Third Downs Per GameFree
Third downs per game track the average number of third-down opportunities. This stat reflects how often drives face conversion situations.
Third Down Conversions Per GameFree
Third down conversions per game measures the average number of successful third-down plays. This stat reflects drive continuation ability.
Fourth Downs Per GameFree
Fourth downs per game track the average number of fourth-down attempts. This stat reflects aggressiveness in key situations.
Fourth Down Conversions Per GameFree
Fourth down conversions per game measures the average number of successful fourth-down plays. This stat reflects clutch performance on critical downs.
Average Time of PossessionFree
Average time of possession (excluding OT) measures the average length of time a team controls the ball per game, not counting overtime. This stat reflects pace control.
Time of Possession PercentageFree
Time of possession percentage (excluding OT) measures the percentage of game time a team controls the ball, excluding overtime. This stat reflects control over tempo.
Seconds Per PlayFree
Seconds per play calculate the average number of seconds between offensive snaps. This stat reflects pace and offensive tempo.
First Downs Per PlayFree
First downs per play measures how often an offense gains a first down per play run. This stat reflects efficiency in sustaining drives.
Third Down Conversion PercentageFree
Third down conversion percentage measures the rate of successful third-down plays. This stat reflects consistency in extending drives.
Fourth Down Conversion PercentageFree
Fourth down conversion percentage measures the rate of successful fourth-down plays. This stat reflects performance in critical moments.
Punts Per PlayFree
Punts per play measures the frequency of punts compared to total offensive plays. This stat reflects offensive inefficiency.
Punts Per Offensive ScoreFree
Punts per offensive score measures the number of punts for every offensive scoring drive. This stat reflects overall scoring efficiency.
Opponent Tackles Per GameFree
Opponent tackles per game measures the average number of total tackles a team’s opponents record. This stat reflects how often an offense is stopped and can indicate time of possession or defensive dominance by opponents.
Opponent Solo Tackles Per GameFree
Opponent solo tackles per game measures the average number of unassisted tackles recorded by a team’s opponents. This stat reflects how often plays are stopped by individual defenders without help.
Opponent Assisted Tackles Per GameFree
Opponent assisted tackles per game measures the average number of tackles where multiple defenders are involved, recorded by a team’s opponents. This stat reflects collaborative defensive effort against an offense.

Passing Offense

21 stats
Offensive QB DropbacksFree
Offensive QB dropbacks counts the plays on which a team's quarterback dropped back to pass -- the play population behind our pressure metrics. It is the volume base for offensive QB pressures allowed and pressure rate, so heavy-volume passing teams naturally accumulate more raw pressures while their rates stay comparable.
Offensive QB Pressures AllowedFree
Offensive QB pressures allowed counts the pass plays on which a team's offensive line let its quarterback come under pressure. Raw pressure counts track protection volume: comparing them against offensive QB dropbacks (via pressure rate) shows whether a line's total is a product of poor blocking or simply of passing volume.
Pressures Allowed Per GameFree
Pressures allowed per game measures the average number of times a team's offensive line allows pressure on the quarterback each game. This stat reflects pass protection volume across the season.
Pressure RateFree
Pressure rate measures the percentage of dropbacks where a team's offensive line allows pressure on the quarterback. A lower rate reflects stronger pass protection and better offensive line play.
Pass Attempts Per GameFree
Pass attempts per game track the average number of times a team throws the ball each game. This stat reflects workload and passing strategy.
Completions Per GameFree
Completions per game measures the average number of completed passes per game. This stat reflects passing accuracy and consistency.
Incompletions Per GameFree
Incompletions per game measures the average number of passes that fall incomplete per game. This stat reflects accuracy, defensive disruption, and passing risk.
Completion PercentageFree
Completion percentage measures the percentage of pass attempts completed. This stat reflects passing accuracy and efficiency.
Passing Yards Per GameFree
Passing yards per game measures the average number of yards gained through completed passes each game. This stat reflects aerial production.
Gross Passing Yards Per GameFree
Passing yards per game measures the average number of yards gained through completed passes each game. This stat reflects aerial production.
Yards Per Pass AttemptFree
Yards per pass attempt calculate the average yards gained for each passing attempt. This stat reflects passing efficiency and risk-reward balance.
Yards Per CompletionFree
Yards per completion calculate the average yards gained for each completed pass. This stat reflects depth of passes and big-play potential.
Passing Touchdowns Per GameFree
Passing touchdowns per game measures the average number of touchdowns thrown per game. This stat reflects scoring production through the air.
Passing Touchdown PercentageFree
Passing touchdown percentage measures the percentage of pass attempts resulting in touchdowns. This stat reflects passing efficiency in producing points.
QB Sacked Per GameFree
Quarterback sacked per game measures how many times on average a quarterback is sacked in a game. This stat reflects pass protection and pocket awareness.
QB Sacked PercentageFree
Quarterback sacked percentage measures the percentage of dropbacks resulting in a sack. This stat reflects protection breakdowns and quarterback decision-making.
Passing First Downs Per GameFree
Passing first downs per game measures the average number of first downs earned via passing plays. This stat reflects success in sustaining drives through the air.
Passing First Down PercentageFree
Passing first down percentage measures the share of passing plays resulting in a first down. This stat reflects efficiency in advancing the ball via the pass.
Average Team Passer RatingFree
Average team passer rating combines passing stats into a single number reflecting overall passing efficiency. This stat accounts for completions, yards, touchdowns, and interceptions.
Passing Play PercentageFree
Passing play percentage measures the share of offensive plays that are passing attempts. This stat reflects offensive style and balance.
Passing Yards PercentageFree
Passing yards percentage measures the proportion of total offensive yards gained through passing. This stat reflects reliance on the passing game.

Rushing Offense

9 stats
Rushing Attempts Per GameFree
Rushing attempts per game track the average number of times a team runs the ball each game. This stat reflects offensive play balance and reliance on the ground game.
Rushing Yards Per GameFree
Rushing yards per game measures the average yards gained on rushing plays each game. This stat reflects overall ground-game productivity.
Rushing First Downs Per GameFree
Rushing first downs per game measures the average number of first downs a team earns through rushing. This stat reflects the ground game’s role in sustaining drives.
Rushing Touchdowns Per GameFree
Rushing touchdowns per game measures the average number of touchdowns scored via rushing plays. This stat reflects red-zone and short-yardage effectiveness.
Yards Per Rush AttemptFree
Yards per rush attempt calculate the average yards gained per rushing attempt. This stat reflects efficiency and consistency in running the football.
Rushing Play PercentageFree
Rushing play percentage measures the share of offensive plays that are rushing attempts. This stat reflects offensive strategy and run-pass balance.
Rushing Touchdown PercentageFree
Rushing touchdown percentage measures the percentage of rushing plays that result in a touchdown. This stat reflects scoring efficiency on the ground.
Rushing First Down PercentageFree
Rushing first down percentage measures the percentage of rushing plays that result in a first down. This stat reflects effectiveness in moving the chains on the ground.
Rushing Yards PercentageFree
Rushing yards percentage measures the proportion of total offensive yards gained through rushing. This stat reflects offensive reliance on the run game.

Offense By Quarter

13 stats
1st Quarter Points Per GameFree
1st quarter points per game measures the average points scored in the first quarter. This stat reflects fast starts and early-game execution.
2nd Quarter Points Per GameFree
2nd quarter points per game measures the average points scored in the second quarter. This stat reflects mid-half offensive performance.
3rd Quarter Points Per GameFree
3rd quarter points per game measures the average points scored in the third quarter. This stat reflects halftime adjustments and second-half momentum.
4th Quarter Points Per GameFree
4th quarter points per game measures the average points scored in the fourth quarter. This stat reflects late-game performance and closing ability.
Overtime Points Per GameFree
Overtime points per game measures the average points scored in overtime periods. This stat reflects clutch scoring ability.
1st Half Points Per GameFree
1st half points per game measures the average points scored in the first half of games. This stat reflects early-game performance.
2nd Half Points Per GameFree
2nd half points per game measures the average points scored in the second half of games. This stat reflects late-game adjustments and performance.
1st Quarter Time of Possession ShareFree
1st quarter time of possession share percentage measures the percentage of time a team controls the ball in the first quarter. This stat reflects early possession dominance.
2nd Quarter Time of Possession ShareFree
2nd quarter time of possession share percentage measures possession control in the second quarter. This stat reflects mid-half offensive control.
3rd Quarter Time of Possession Share PercentageFree
3rd quarter time of possession share percentage measures possession control in the third quarter. This stat reflects adjustments after halftime.
4th Quarter Time of Possession Share PercentageFree
4th quarter time of possession share percentage measures possession control in the fourth quarter. This stat reflects late-game ball control.
1st Half Time of Possession ShareFree
1st half time of possession share measures the percentage of ball control in the first half. This stat reflects ability to dictate early pace.
2nd Half Time of Possession ShareFree
2nd half time of possession share measures the percentage of ball control in the second half. This stat reflects ability to manage the game late.

Scoring Defense

18 stats
Opponent Points Per GameFree
Opponent points per game measures the average number of points a team allows each game. This stat reflects overall defensive effectiveness and scoring prevention.
Opponent Yards Per PointFree
Opponent yards per point measures how many yards an opposing offense gains for every point scored. This stat reflects defensive efficiency in limiting scoring from yardage gained.
Opponent Points Per PlayFree
Opponent points per play calculate the average points allowed per play by the defense. This stat reflects defensive efficiency in preventing points on a play-by-play basis.
Opponent Touchdowns Per GameFree
Opponent touchdowns per game measures the average number of touchdowns a team’s defense allows each game. This stat reflects scoring prevention ability.
Opponent Red Zone Scoring Attempts/GameFree
Opponent red zone scoring attempts per game track how often opposing offenses reach the red zone each game. This stat reflects defensive ability to limit scoring opportunities.
Opponent Red Zone Scores Per Game (TDs)Free
Opponent red zone scores per game (TDs only) measures the average touchdowns allowed from red-zone trips. This stat reflects red-zone defensive performance.
Opponent Red Zone Scoring Percentage (TD)Free
Opponent red zone scoring percentage (TD only) measures the rate of red-zone trips that result in touchdowns. This stat reflects defensive efficiency in high-pressure situations.
Opponent Extra Point Attempts Per GameFree
Opponent extra point attempts per game track the average number of extra point tries opposing teams attempt. This stat reflects how often opponents score touchdowns.
Opponent Extra Points Made Per GameFree
Opponent extra points made per game measures the average number of successful extra point kicks made by opponents. This stat reflects defensive touchdown allowance.
Opponent Points Per Field Goal AttemptFree
Opponent points per field goal attempt measures the average points opponents score for each field goal try. This stat reflects defensive field position and scoring prevention.
Opponent Extra Point Conversion PercentageFree
Opponent extra point conversion percentage measures the rate of successful extra points made by opponents. This stat reflects efficiency in post-touchdown defense.
Opponent Two Point Conversion PercentageFree
Opponent two point conversion percentage measures the success rate of opponent two-point conversion attempts. This stat reflects clutch defensive stops.
Opponent Offensive Touchdowns Per GameFree
Opponent offensive touchdowns per game measures the average number of touchdowns allowed to opposing offenses. This stat reflects defensive scoring prevention.
Opponent Defensive Touchdowns Per GameFree
Opponent defensive touchdowns per game measures the average number of touchdowns opponents score on defense. This stat reflects turnovers and costly mistakes.
Opponent Offensive Points Per GameFree
Opponent offensive points per game (estimated) measures the estimated points allowed to opposing offenses. This stat reflects scoring prevention from offensive drives.
Opponent Defensive Points Per GameFree
Opponent defensive points per game (estimated) measures the estimated points scored by opponent defenses. This stat reflects turnovers leading to scores.
Opponent Special Teams Points Per GameFree
Opponent special teams points per game (estimated) measures the estimated points scored by opponent special teams. This stat reflects return and kicking coverage.
Opponent Offensive Point Share PercentageFree
Opponent offensive point share percentage (estimated) measures the proportion of total points allowed that come from opposing offenses. This stat reflects scoring source analysis.

Total Defense

19 stats
Opponent Yards Per GameFree
Opponent yards per game measures the average total yards a defense allows each game. This stat reflects overall defensive performance.
Opponent Plays Per GameFree
Opponent plays per game measures the average number of plays run by opponents per game. This stat reflects defensive time on the field and workload.
Opponent Yards Per PlayFree
Opponent yards per play calculate the average yards allowed per play. This stat reflects efficiency in preventing large gains.
Opponent First Downs Per GameFree
Opponent first downs per game measures the average number of first downs a defense allows each game. This stat reflects ability to stop drives.
Opponent Third Downs Per GameFree
Opponent third downs per game track the average number of third-down opportunities for opponents. This stat reflects drive extension pressure.
Opponent Third Down Conversions Per GameFree
Opponent third down conversions per game measures the average number of third downs opponents successfully convert. This stat reflects defensive clutch ability.
Opponent Fourth Downs Per GameFree
Opponent fourth downs per game track the average number of fourth-down opportunities for opponents. This stat reflects late-drive defensive scenarios.
Opponent 4th Down Conversions/GameFree
Opponent fourth down conversions per game measures the average number of fourth downs opponents successfully convert. This stat reflects high-pressure defensive stops.
Opponent Average Time of PossessionFree
Opponent average time of possession (excluding OT) measures the average length of time opponents control the ball per game, excluding overtime. This stat reflects pace control against the defense.
Opponent Time of Possession Percentage (No OT)Free
Opponent time of possession percentage (excluding OT) measures the share of game time opponents control the ball, excluding overtime. This stat reflects defensive possession management.
Opponent Seconds Per PlayFree
Opponent seconds per play calculate the average time opponents take between snaps. This stat reflects defensive tempo control.
Opponent First Downs Per PlayFree
Opponent first downs per play measures how often opponents gain a first down per play run. This stat reflects defensive efficiency in halting progress.
Opponent 3rd Down Conversion PercentageFree
Opponent third down conversion percentage measures the rate of successful third downs allowed. This stat reflects defensive performance in key situations.
Opponent 4th Down Conversion PercentageFree
Opponent fourth down conversions per game measures the average number of fourth downs opponents successfully convert. This stat reflects high-pressure defensive stops.
Opponent Punts Per PlayFree
Opponent punts per play measures the frequency of punts forced relative to total plays faced. This stat reflects defensive ability to end drives.
Opponent Punts Per Offensive ScoreFree
Opponent punts per offensive score measures how many punts opponents execute for each time they score. This stat reflects scoring prevention efficiency.
Tackles Per GameFree
Tackles per game measures the average number of total tackles made by a team each game. This stat reflects defensive activity and involvement.
Solo Tackles Per GameFree
Solo tackles per game measures the average number of unassisted tackles a team records each game. This stat reflects individual defensive impact.
Assisted Tackles Per GameFree
Assisted tackles per game measures the average number of tackles made with help from other defenders. This stat reflects teamwork on defense.

Passing Defense

21 stats
Defensive QB DropbacksFree
Defensive QB dropbacks counts the opponent dropbacks a defense rushed against -- the play population behind our defensive pressure metrics. Defenses that see heavy passing volume naturally accumulate more raw pressures while their rates stay comparable. Game script drives this number as much as scheme: teams that play with leads force opponents into pass-heavy scripts and face more dropbacks.
Defensive QB PressuresFree
Defensive QB pressures counts the pass plays on which a team's defense put the opposing quarterback under pressure. Raw pressure counts track pass rush volume: comparing them against defensive QB dropbacks (via pressure rate) shows whether a defense's total comes from winning rushes or simply from facing heavy passing volume.
Pressures Per GameFree
Pressures per game measures the average number of times a defense pressures the opposing quarterback each game. This stat reflects pass rush volume across the season.
Pressure RateFree
Pressure rate measures the percentage of a team's defensive pass rushes that result in pressure on the opposing quarterback. This stat reflects pass rush effectiveness and a defense's ability to disrupt the passing game without relying solely on sacks.
Opponent Pass Attempts Per GameFree
Opponent pass attempts per game track the average number of passes opponents attempt each game. This stat reflects workload against the pass.
Opponent Completions Per GameFree
Opponent completions per game measures the average number of completed passes allowed each game. This stat reflects pass coverage effectiveness.
Opponent Incompletions Per GameFree
Opponent incompletions per game measures the average number of incomplete passes opponents throw. This stat reflects defensive disruption in the passing game.
Opponent Completion PercentageFree
Opponent completion percentage measures the percentage of opponent pass attempts completed. This stat reflects defensive coverage and pressure.
Opponent Passing Yards Per GameFree
Opponent passing yards per game measures the average yards opponents gain through completed passes. This stat reflects pass defense performance.
Opponent Gross Passing Yards Per GameFree
Opponent passing yards per game measures the average yards opponents gain through completed passes. This stat reflects pass defense performance.
Opponent Yards Per Pass AttemptFree
Opponent yards per pass attempt calculate the average yards gained per opponent pass attempt. This stat reflects pass defense efficiency.
Opponent Yards Per CompletionFree
Opponent yards per completion calculate the average yards gained for each completed pass allowed. This stat reflects ability to limit big plays.
Opponent Passing First Downs Per GameFree
Opponent passing first downs per game measures the average number of first downs opponents gain via passing. This stat reflects defensive ability to halt drives.
Opponent Passing Touchdowns Per GameFree
Opponent passing touchdowns per game measures the average number of touchdowns allowed through the air. This stat reflects scoring prevention in the passing game.
Opponent Passing Touchdown PercentageFree
Opponent passing touchdown percentage measures the share of opponent pass attempts resulting in touchdowns. This stat reflects efficiency in preventing scores through the air.
Opponent Average Team Passer RatingFree
Opponent average team passer rating calculates opponents’ cumulative passer rating against the defense. This stat reflects overall pass defense performance.
Sack PercentageFree
Sack percentage measures the rate of quarterback dropbacks that result in a sack. This stat reflects pass rush effectiveness.
Opponent Passing Play PercentageFree
Opponent passing play percentage measures the share of opponent offensive plays that are passes. This stat reflects offensive tendencies faced by the defense.
Opponent Passing Yards PercentageFree
Opponent passing yards percentage measures the proportion of total yards allowed that come from passing plays. This stat reflects defensive yardage distribution.
Sacks Per GameFree
Sacks per game measures the average number of times a defense sacks opposing quarterbacks each game. This stat reflects pass rush productivity.
Opponent Passing First Down PercentageFree
Opponent passing first down percentage measures the share of opponent pass plays resulting in a first down. This stat reflects defensive effectiveness on key downs.

Rushing Defense

9 stats
Opponent Rushing Attempts Per GameFree
Opponent rushing attempts per game track the average number of times opponents run the ball. This stat reflects defensive workload against the ground game.
Opponent Rushing Yards Per GameFree
Opponent rushing yards per game measures the average yards opponents gain on rushing plays. This stat reflects run-stopping effectiveness.
Opponent Rushing First Downs Per GameFree
Opponent rushing first downs per game measures the average number of first downs opponents earn on rushing plays. This stat reflects ability to prevent drive extensions on the ground.
Opponent Rushing Touchdowns Per GameFree
Opponent rushing touchdowns per game measures the average number of rushing touchdowns a defense allows. This stat reflects red-zone and short-yardage run defense.
Opponent Yards Per Rush AttemptFree
Opponent yards per rush attempt calculate the average yards opponents gain per rushing play. This stat reflects run-stopping efficiency.
Opponent Rushing Play PercentageFree
Opponent rushing play percentage measures the share of opponent offensive plays that are rushes. This stat reflects defensive workload against the ground game.
Opponent Rushing Touchdown PercentageFree
Opponent rushing touchdown percentage measures the percentage of opponent rushing plays resulting in touchdowns. This stat reflects scoring prevention on the ground.
Opponent Rushing First Down PercentageFree
Opponent rushing first down percentage measures the share of opponent rushing plays that result in a first down. This stat reflects defensive ability to limit conversions on the ground.
Opponent Rushing Yards PercentageFree
Opponent rushing yards percentage measures the proportion of total yards allowed that come from rushing plays. This stat reflects balance in defensive performance.

Defense By Quarter

6 stats
Opponent 1st Quarter Points Per GameFree
Opponent 1st quarter points per game measures the average points allowed in the first quarter. This stat reflects early-game defensive performance.
Opponent 2nd Quarter Points Per GameFree
Opponent 2nd quarter points per game measures the average points allowed in the second quarter. This stat reflects mid-half defensive performance.
Opponent 3rd Quarter Points Per GameFree
Opponent 3rd quarter points per game measures the average points allowed in the third quarter. This stat reflects halftime adjustments and defensive resilience.
Opponent 4th Quarter Points Per GameFree
Opponent 4th quarter points per game measures the average points allowed in the fourth quarter. This stat reflects late-game defensive stamina.
Opponent 1st Half Points Per GameFree
Opponent 1st half points per game measures the average points allowed in the first half. This stat reflects early defensive execution.
Opponent 2nd Half Points Per GameFree
Opponent 2nd half points per game measures the average points allowed in the second half. This stat reflects adjustments and defensive endurance.

Special Teams Offense

19 stats
Non-Offensive Touchdowns Per GameFree
Non-offensive touchdowns per game measures the average number of touchdowns scored by defense or special teams. This stat reflects team playmaking outside of offense.
Field Goal Attempts Per GameFree
Field goal attempts per game track the average number of field goal tries per game. This stat reflects scoring opportunities and kicker workload.
Field Goals Made Per GameFree
Field goals made per game measures the average number of successful field goals per game. This stat reflects scoring consistency from kicking.
Field Goals Got Blocked Per GameFree
Field goals got blocked per game measures how often a team's field goal attempts are blocked. This stat reflects special teams protection issues.
Kicking Points Per GameFree
Kicking points per game measures the average points scored from all field goals and extra points. This stat reflects total kicking contribution to scoring.
Punt Attempts Per GameFree
Punt attempts per game track the average number of punts a team executes per game. This stat reflects offensive inefficiency and game situations.
Punts Got Blocked Per GameFree
Punts got blocked per game measures how often a team's punts are blocked. This stat reflects special teams breakdowns.
Punt Yards Per GameFree
Punt yards per game measures the average total yards gained from punts each game. This stat reflects field position impact from punting.
Net Punt Yards Per GameFree
Net punt yards per game measures the average total net yards after returns and touchbacks. This stat reflects punting effectiveness and coverage.
Kickoffs Per GameFree
Kickoffs per game measures the average number of kickoffs executed per game. This stat reflects scoring frequency and game flow.
Touchbacks Per GameFree
Touchbacks per game measures the average number of kickoffs resulting in a touchback. This stat reflects kicker leg strength and strategy.
Kickoff Touchback PercentageFree
Kickoff touchback percentage measures the percentage of kickoffs resulting in touchbacks. This stat reflects consistency in eliminating returns.
Field Goal Conversion PercentageFree
Field goal conversion percentage measures the success rate of field goals made out of attempts. This stat reflects kicker accuracy.
Field Goal Got Blocked PercentageFree
Field goal got blocked percentage measures how often field goal attempts are blocked. This stat reflects special teams protection efficiency.
Field Goal Conversion PercentageFree
Field goal conversion percentage measures the success rate of field goals made out of attempts. This stat reflects kicker accuracy.
Punt Blocked PercentageFree
Punt blocked percentage measures the percentage of punts that are blocked. This stat reflects protection quality on punts.
Net Yards Per Punt AttemptFree
Net yards per punt attempt measures the average net yards gained for each punt attempt. This stat reflects punting efficiency and coverage success.
Yards Per Successful PuntFree
Yards per successful punt measures the average yards gained on punts that are not blocked. This stat reflects raw punting distance.
Net Yards Per Successful PuntFree
Net yards per successful punt measures the average net yards on unblocked punts after returns and touchbacks. This stat reflects combined punting and coverage performance.

Special Teams Defense

19 stats
Opponent Non-Offensive TDs/GameFree
Opponent non-offensive touchdowns per game measures the average number of defensive or special teams touchdowns scored by opponents. This stat reflects big-play prevention.
Opponent Field Goal Attempts Per GameFree
Opponent field goal attempts per game track the average number of field goal tries opponents attempt. This stat reflects defensive red-zone stops and scoring limitation.
Opponent Field Goals Made Per GameFree
Opponent field goals made per game measures the average number of successful field goals opponents kick. This stat reflects points allowed via special teams.
Field Goals Blocked Per GameFree
Field goals got blocked per game measures how often a team’s field goal attempts are blocked. This stat reflects special teams protection issues.
Opponent Kicking Points Per GameFree
Opponent kicking points per game measures the average points scored by opponents through field goals and extra points. This stat reflects scoring allowed by special teams.
Opponent Punt Attempts Per GameFree
Opponent punt attempts per game track the average number of punts opponents execute. This stat reflects defensive stops and offensive inefficiency by opponents.
Punts Blocked Per GameFree
Punts blocked per game measures the frequency of blocked opponent punts. This stat reflects special teams penetration.
Opponent Total Punt Yards Per GameFree
Opponent total punt yards per game measures the average total yards from opponent punts. This stat reflects punting distance faced.
Opponent Net Punt Yards Per GameFree
Opponent net punt yards per game measures the average net yards from opponent punts after returns and touchbacks. This stat reflects field position impact.
Opponent Kickoffs Per GameFree
Opponent kickoffs per game measures the average number of kickoffs by opponents. This stat reflects scoring frequency against the defense.
Opponent Touchbacks Per GameFree
Opponent touchbacks per game measures the average number of opponent kickoffs resulting in a touchback. This stat reflects kickoff distance and strategy faced.
Opponent Kickoff Touchback PercentageFree
Opponent kickoff touchback percentage measures the share of opponent kickoffs ending in a touchback. This stat reflects consistency in eliminating returns.
Opponent Field Goal Conversion PercentageFree
Opponent field goal conversion percentage measures the success rate of opponent field goals made out of attempts. This stat reflects kicking accuracy faced.
Block Field Goal PercentageFree
Block field goal percentage measures the percentage of opponent field goal attempts blocked. This stat reflects special teams effectiveness.
Opp FG Conversion Percentage (Net Of Blocks)Free
Opponent field goal conversion percentage (net of blocks) measures opponent field goal success excluding blocked attempts. This stat reflects pure kicking accuracy.
Block Punt PercentageFree
Block punt percentage measures the percentage of opponent punts that are blocked. This stat reflects special teams disruption rate.
Opponent Net Yards Per Punt AttemptFree
Opponent net yards per punt attempt measures the average net yards per punt attempt by opponents. This stat reflects punting efficiency faced.
Opponent Gross Yards Per Successful PuntFree
Opponent net yards per punt attempt measures the average net yards per punt attempt by opponents. This stat reflects punting efficiency faced.
Opponent Net Yards Per Successful PuntFree
Opponent net yards per successful punt measures the net yards on opponent punts that are not blocked. This stat reflects punting strength without disruptions.

Turnovers

23 stats
Interceptions Thrown Per GameFree
Interceptions thrown per game measures the average number of passes a quarterback throws that are intercepted. This stat reflects passing decision-making and accuracy.
Percentage of Games with Interception ThrownFree
Percent of games with interception thrown measures how often a quarterback throws at least one interception in a game. This stat reflects consistency in avoiding turnovers.
Fumbles Per GameFree
Fumbles per game measures the average number of times a player loses control of the ball, regardless of recovery. This stat reflects ball security.
Fumbles Lost Per GameFree
Fumbles lost per game measures the average number of fumbles that result in turnovers. This stat reflects impact of ball security issues.
Fumbles Not Lost Per GameFree
Fumbles not lost per game measures the average number of fumbles a player or team recovers themselves. This stat reflects ability to limit the impact of mistakes.
Safeties Per GameFree
Safeties per game measures the average number of times a team scores or allows a safety. This stat reflects rare but impactful plays.
Giveaways Per GameFree
Giveaways per game measures the average number of turnovers committed by a team. This stat reflects overall ball security and offensive discipline.
Turnover Margin Per GameFree
Turnover margin per game measures the average difference between takeaways and giveaways. This stat reflects overall turnover efficiency.
Opponent Interceptions Thrown Per GameFree
Opponent interceptions thrown per game measures the average number of passes intercepted by a defense. This stat reflects pass coverage success and ball-hawking ability.
Opponent Games with Interception PercentageFree
Opponent percent of games with interception thrown measures the rate at which opposing quarterbacks throw at least one interception in games played. This stat reflects defensive consistency in forcing turnovers through the air.
Opponent Fumbles Per GameFree
Opponent fumbles per game measures the average number of times opponents lose control of the football, regardless of recovery. This stat reflects defensive ability to create loose-ball situations.
Opponent Fumbles Lost Per GameFree
Opponent fumbles lost per game measures the average number of fumbles by opponents that result in turnovers. This stat reflects the defense’s ability to capitalize on mistakes.
Opponent Fumbles Not Lost Per GameFree
Opponent fumbles not lost per game measures the average number of fumbles by opponents that they recover themselves. This stat reflects missed defensive opportunities on turnovers.
Opponent Safeties Per GameFree
Opponent safeties per game measures the average number of safeties scored against the defense. This stat reflects rare but impactful defensive scoring plays.
Takeaways Per GameFree
Takeaways per game measures the average number of turnovers a defense forces through interceptions or fumble recoveries. This stat reflects overall defensive opportunism.
Interceptions Thrown PercentageFree
Interceptions thrown percentage measures the share of a quarterback’s pass attempts that result in interceptions. This stat reflects decision-making and accuracy.
Fumble Recovery PercentageFree
Fumble recovery percentage measures the share of total fumbles a team successfully recovers, regardless of who caused them. This stat reflects recovery efficiency.
Giveaway Fumble Recovery PercentageFree
Giveaway fumble recovery percentage measures how often a team recovers its own fumbles. This stat reflects ball security and ability to avoid costly turnovers.
Takeaway Fumble Recovery PercentageFree
Takeaway fumble recovery percentage measures the share of opponent fumbles recovered by the defense. This stat reflects ability to capitalize on forced mistakes.
Opponent Interceptions Thrown PercentageFree
Opponent interceptions thrown percentage measures the share of opponent pass attempts intercepted by the defense. This stat reflects ball-hawking and pass coverage efficiency.
Opponent Fumble Recovery PercentageFree
Opponent fumble recovery percentage measures the share of total fumbles recovered by the opponent. This stat reflects missed recovery chances for the defense.
Opponent Giveaway Fumble Recovery PercentageFree
Opponent giveaway fumble recovery percentage measures how often opponents recover their own fumbles. This stat reflects defensive missed opportunities.
Opponent Takeaway Fumble Recovery PercentageFree
Opponent takeaway fumble recovery percentage measures how often opponents recover fumbles they force. This stat reflects opponent recovery efficiency on defense.

Penalties

9 stats
Penalties Per GameFree
Penalties per game measures the average number of penalties committed by a team each game. This stat reflects discipline and adherence to rules.
Penalty Yards Per GameFree
Penalty yards per game measures the average yardage lost to penalties each game. This stat reflects the impact of infractions on field position.
Penalty First Downs Per GameFree
Penalty first downs per game measures the average number of first downs awarded to opponents due to penalties. This stat reflects discipline in critical situations.
Opponent Penalties Per GameFree
Opponent penalties per game measures the average number of penalties committed by opposing teams. This stat reflects how often opponents are penalized.
Opponent Penalty Yards Per GameFree
Opponent penalty yards per game measures the average yardage opponents lose to penalties each game. This stat reflects the impact of opponent infractions on field position.
Opponent Penalty First Downs Per GameFree
Opponent penalty first downs per game measures the average number of first downs a team earns due to opponent penalties. This stat reflects opponent mistakes benefiting the offense.
Penalty Yards Per PenaltyFree
Penalty yards per penalty measures the average yardage lost per penalty committed. This stat reflects the severity of infractions.
Opponent Penalty Yards Per PenaltyFree
Opponent penalty yards per penalty measures the average yardage opponents lose per penalty committed. This stat reflects severity of opponent infractions.
Opponent Penalties Per PlayFree
Opponent penalties per play measures the frequency of opponent penalties relative to their total plays run. This stat reflects opponent discipline issues.

NFL Advanced Team Stats

StatSuite+158 stats

Passing Offense+

23 stats
Pass Yards After CatchStatSuite+
Pass yards after catch are the total yards gained by a receiver after securing the ball, showing the impact of yards generated beyond the catch point.
Pass YAC/CompletionStatSuite+
Pass yards after catch per completion measures the average yards gained after the catch on each completed pass, illustrating a receiver's playmaking ability.
Passes DroppedStatSuite+
Passes dropped are catchable throws that are not caught because the receiver failed to secure the ball.
Drop PercentageStatSuite+
Drop percentage is the percentage of catchable passes dropped by receivers, highlighting reliability issues.
Explosive Play RateStatSuite+
Explosive play rate is the percentage of offensive plays that gain a large chunk of yards, typically 20 or more on passes or 10 or more on runs.
Pass Rate Over ExpectationStatSuite+
Pass Rate Over Expectation (PROE) is an advanced NFL team stat that compares a team’s actual pass rate to the expected pass rate based on down, distance, score, and game situation. A positive PROE indicates a team passes more often than expected, signaling an aggressive or pass-first philosophy. A negative PROE reflects a more conservative or run-heavy approach. Tracking PROE across the season reveals coaching tendencies, offensive balance, and how teams adjust their strategy against different opponents.
Pass Rate Over Expectation Plus (PROE+)StatSuite+
Pass Rate Over Expectation Plus (PROE+) is an advanced NFL team stat that combines Pass Rate Over Expectation (PROE) and Neutral Pace to identify offenses that operate at high tempo while passing more frequently than expected. This composite metric highlights the league's most aggressive, fast-paced passing attacks by merging situational pass rate tendencies with offensive tempo in neutral game situations. A high PROE+ indicates teams that both run plays quickly and consistently choose to pass over run, revealing coaching philosophy and offensive identity. Tracking PROE+ helps identify explosive offensive schemes, predict game script advantages, and evaluate fantasy football upside for pass-catchers and quarterbacks.
Team Left-Aligned WR TargetsLeft TgtStatSuite+
Team left-aligned WR targets count how many passes an offense threw to wide receivers lined up on its own left side of the field, as the quarterback sees it looking downfield. Offenses lean toward a side for real reasons -- a receiver's alignment habits, a favorable weekly matchup, or simply where the better blocker lines up on run-pass options -- so a heavy left-side share is a genuine tendency, not noise. It is a volume number, so read it beside Team Left-Aligned Target Rate, which controls for how many left-side routes the offense actually ran. Left and right are derived from the charted formation order and are independent of the Slot & Perimeter Offense+ split; neither axis, nor both together, accounts for a team's entire passing game.
Team Right-Aligned WR TargetsRight TgtStatSuite+
Team right-aligned WR targets count how many passes an offense threw to wide receivers lined up on its own right side of the field. Compared against the left-side board, a clear gap between the two says something real about how a team's passing game is built -- most offenses are not perfectly symmetric, and neither are the corners defending them. Pair this with Team Right-Aligned Target Rate before drawing a conclusion from volume alone. Left and right are derived from the charted formation order and are independent of Slot & Perimeter Offense+; the two axes do not sum to one another or to a team's whole passing game.
Team Left-Aligned WR ReceptionsLeft RecStatSuite+
Team left-aligned WR receptions count the catches an offense produced from receivers lined up on its own left side of the field. The gap between a team's left-aligned targets and left-aligned receptions is a rough read on how catchable that side of its passing game is. Left and right are derived from the charted formation order and are independent of the Slot & Perimeter Offense+ split -- left, right, slot and perimeter totals do not sum to a team's whole passing game.
Team Right-Aligned WR ReceptionsRight RecStatSuite+
Team right-aligned WR receptions count the catches an offense produced from receivers lined up on its own right side of the field. Read next to the left-side board to see whether an offense's production is genuinely split by side or concentrated on one. Left and right are derived from the charted formation order and are independent of Slot & Perimeter Offense+; neither split accounts for an offense's entire passing game.
Team Left-Aligned WR Target RateLeft Tgt %StatSuite+
Team left-aligned WR target rate is the percentage of an offense's left-side routes that ended with a pass thrown that way. Dividing by routes from that side rather than by total pass attempts is what separates intent from opportunity: a team can run a lot of left-side routes without actually throwing there, and only this board can tell the difference. It uses the same definition as the receiver and coverage boards, so an offense's rate here, a receiver's, and the rate a defender allows are all directly comparable. Left and right are derived from the charted formation order and are independent of the Slot & Perimeter Offense+ split.
Team Right-Aligned WR Target RateRight Tgt %StatSuite+
Team right-aligned WR target rate is the percentage of an offense's right-side routes that ended with a pass thrown that way. Read it against the left-side rate rather than assuming symmetry -- offenses are built around personnel, not geometry, and a real gap between the two sides is common. Left and right are derived from the charted formation order and are independent of the Slot & Perimeter Offense+ split; the two axes do not combine into one number.
Team Left-Aligned WR FP/RouteLeft FP/RRStatSuite+
Team Left-Aligned WR FP/Route is the half-PPR fantasy points an offense produced from left-side alignments divided by the left-side routes its receivers ran. It folds volume, catch rate, yardage and touchdowns into one number and controls for how much left-side work a team actually does, which is the cleanest read on whether that side of an offense's passing game is genuinely productive or merely busy. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Left and right are independent of the Slot & Perimeter Offense+ split and do not combine with it into one total.
Team Right-Aligned WR FP/RouteRight FP/RRStatSuite+
Team Right-Aligned WR FP/Route is the half-PPR fantasy points an offense produced from right-side alignments divided by the right-side routes its receivers ran. Read against the left-side figure to see whether a team's passing production leans on one side of the field. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Team Slot WR TargetsSlot TgtStatSuite+
Team slot WR targets count how many passes an offense threw to wide receivers lined up in the slot rather than out on the boundary. Offenses that live inside are usually built on timing and space -- quick game, option routes, and mismatches against a nickel or a linebacker -- while teams at the bottom of this board tend to ask their receivers to win outside instead. It is a volume number, so read it beside Team Slot Target Rate, which controls for how often those receivers actually ran slot routes. Targets to backfield and in-line alignments are counted on neither this board nor the perimeter one.
Team Perimeter (Outside) WR TargetsPerim TgtStatSuite+
Team perimeter WR targets count how many passes an offense threw to wide receivers lined up outside rather than in the slot. Boundary throws are the harder ones -- into press coverage, against a team's best cornerback, with the sideline helping the defence -- so offenses that lean this way are usually confident in a receiver who can win alone. This board combines every outside alignment; for the independent left/right split, see Team Left-Aligned WR Targets on Left & Right Alignment Offense+. Slot and perimeter do not account for an offense's entire passing game.
Team Slot WR ReceptionsSlot RecStatSuite+
Team slot WR receptions count the catches an offense produced from receivers lined up in the slot. Inside routes are shorter and thrown against softer coverage, so completion rates from the slot run high across the league and this number tends to track slot volume closely. The gap between a team's slot targets and slot receptions is a rough read on how catchable its inside passing game is.
Team Perimeter (Outside) WR ReceptionsPerim RecStatSuite+
Team perimeter WR receptions count the catches an offense produced from receivers lined up outside. Because boundary throws are contested more often than slot throws, completion rates here sit below inside rates for every team in the league, so compare offenses against each other on this board rather than against their own slot figures.
Team Slot WR Target RateSlot Tgt %StatSuite+
Team slot WR target rate is the percentage of an offense's slot routes that ended with a pass thrown inside. Dividing by routes rather than by pass attempts is what separates intent from opportunity: a team can run a lot of slot routes without actually throwing there, and only this board can tell the difference. It uses the same definition as the receiver and coverage boards, so an offense's slot target rate, a receiver's, and the rate a defender allows are all directly comparable.
Team Perimeter (Outside) WR Target RatePerim Tgt %StatSuite+
Team perimeter WR target rate is the percentage of an offense's outside routes that ended with a pass thrown to the boundary. Outside rates run below slot rates league-wide, because boundary routes take longer to develop and are thrown into tighter coverage, so judge an offense against the other 31 here rather than against its own slot number.
Team Slot WR FP/RouteSlot FP/RRStatSuite+
Team slot WR FP/Route is the half-PPR fantasy points an offense produced from slot alignments divided by the slot routes its receivers ran. It folds volume, catch rate, yardage and touchdowns into one number and controls for how much slot work a team actually does, which makes it the cleanest read on whether an offense's inside passing game is genuinely productive or merely busy. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Team Perimeter (Outside) WR FP/RoutePerim FP/RRStatSuite+
Team perimeter WR FP/Route is the half-PPR fantasy points an offense produced from outside alignments divided by the perimeter routes its receivers ran. Boundary work produces fewer catches but longer ones, so a team's perimeter figure is usually built on yardage and touchdowns rather than reception volume. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.

Rushing Offense+

17 stats
Yards Before ContactStatSuite+
Yards Before Contact measures how many yards a team’s running backs gain before being touched by a defender. This team-level NFL stat reflects offensive line performance and run blocking efficiency. High YBC indicates effective blocking and strong run schemes that open lanes early.
Yards Before Contact per AttemptStatSuite+
Yards Before Contact per Attempt averages how many yards a team’s running backs gain before contact on each carry. This team-level NFL advanced stat highlights consistent run blocking and offensive line performance.
Yards After ContactStatSuite+
Yards After Contact records the total yards gained by a team’s running backs after first contact with a defender. This NFL team stat evaluates toughness, balance, and the ability to create yards beyond blocking.
Yards After Contact per AttemptStatSuite+
Yards After Contact per Attempt measures the average yards a team’s running backs gain after contact per rushing attempt. This NFL team stat reflects collective strength and second-effort yardage creation.
Avoided TacklesStatSuite+
Avoided Tackles totals how many times a team’s running backs make defenders miss through agility, strength, or evasion. This NFL team stat measures overall backfield elusiveness and ability to create yards independently.
Avoided Tackle RateStatSuite+
Avoided Tackle Rate measures the percentage of rushing attempts where a team’s running backs force a missed tackle. This NFL team stat reflects efficiency in creating yards after contact and avoiding stops.
Win YardsStatSuite+
Win Yards quantify how many rushing yards by a team’s running backs occur on successful plays, those that keep the offense on schedule. This team-level NFL stat captures effective ground-game production.
Win Yards per AttemptStatSuite+
Win Yards per Attempt measures how many successful rushing yards a team’s running backs generate per attempt. This NFL team stat reflects consistency in achieving positive rushing outcomes.
Inside Zone AttemptsStatSuite+
Inside Zone Attempts measures the total number of team rushing attempts on inside zone runs. This NFL team stat highlights play-calling tendencies and offensive identity.
Inside Zone RateStatSuite+
Inside Zone Rate measures how often a team uses inside zone runs relative to total rushing attempts. This NFL team stat reveals blocking scheme preference and offensive play style.
Inside Zone Yards/AttemptStatSuite+
Inside Zone Yards per Attempt measures how many yards per carry a team’s running backs average on inside zone runs. This NFL team stat highlights success within core rushing concepts.
Outside Zone AttemptsStatSuite+
Outside Zone Attempts counts total rushing attempts by a team’s running backs on outside zone runs. This NFL team stat highlights how often offenses attack the perimeter.
Outside Zone RateStatSuite+
Outside Zone Rate measures how frequently a team’s rushing offense uses outside zone blocking. This NFL team stat reflects play-calling distribution and run design tendencies.
Outside Zone Yards/AttemptStatSuite+
Outside Zone Yards per Attempt measures the average yards per carry a team’s running backs produce on outside zone runs. This NFL team stat evaluates perimeter rushing efficiency.
Power AttemptsStatSuite+
Power Attempts measures the total number of power-run attempts by a team’s running backs. This NFL team stat highlights physical play-calling and downhill run focus.
Power RateStatSuite+
Power Rate measures how often a team runs power concepts relative to total rushes. This NFL team stat reflects commitment to gap-scheme rushing and physical ground play.
Power Yards/AttemptStatSuite+
Power Yards per Attempt measures the average yards per carry a team’s running backs gain on power runs. This NFL team stat evaluates success in gap-scheme and short-yardage situations.

Trench Play+

8 stats
Defensive Expected PressuresStatSuite+
Defensive expected pressures estimates how many QB pressures a defense should have generated given how long opposing quarterbacks held the ball against it. Every play's expectation comes from Kaplan-Meier survival curves fit on league-wide time-to-pressure and time-to-throw data: the longer a quarterback holds the ball, the higher the league-wide odds that pressure arrives. Summing those per-play probabilities produces an opponent-adjusted baseline, so a defense that feasted on statuesque pocket passers is graded against that easier slate. A pass rush whose actual pressures forced beats this number is winning faster than the league does; one that trails it is being carried by opportunity rather than rush wins.
Defensive Pressure Rate Over ExpectedStatSuite+
Defensive Pressure Rate Over Expected (POE) compares a defense's actual quarterback pressure rate created to an expected rate derived from Kaplan-Meier survival curves fit on league-wide time-to-pressure and time-to-throw data. Every dropback carries some baseline pressure probability simply from how long the quarterback holds the ball, so a pass rush facing an offense that throws quickly starts from a lower expected-pressure baseline than one facing an offense that holds the ball. Defensive POE isolates the pass rush's actual performance from that baseline: a positive POE means the defense creates more pressure than expected given the time it was given to get there, signaling an elite pass rush, while a negative POE means it generates less pressure than expected, exposing a front that isn't winning its share of one-on-ones. Because it adjusts for time to throw, defensive POE separates true pass-rush ability from opponent scheme (facing quick-game offenses looks worse, not better, once expectation is accounted for).
Defensive Stacked Box RateStatSuite+
Defensive Stacked Box Rate is the percentage of a defense's opponent running back carries that are met with a stacked box -- a stacked box is eight or more defenders in the box at the snap. It is the team-defense mirror of the player-side Stacked Box Rate: how often this defense deploys extra numbers against the run, independent of how often opponents actually choose to run into it.
Havoc RateStatSuite+
Havoc rate is the percentage of defensive plays where the defense records a tackle for loss, forces a fumble, deflects a pass, or makes an interception.
Offensive Expected Pressures AllowedStatSuite+
Offensive expected pressures allowed estimates how many QB pressures an offense should have surrendered given how long its quarterback held the ball on each dropback. Every play's expectation comes from Kaplan-Meier survival curves fit on league-wide time-to-pressure and time-to-throw data: the longer the ball is held, the higher the league-wide odds that pressure arrives. Summing those per-play probabilities produces a schedule- and scheme-adjusted baseline. An offense whose actual pressures allowed beats this number is out-protecting the league at its own time to throw; one that trails it is losing blocks faster than the league does.
Offensive Pressure Rate Over ExpectedStatSuite+
Offensive Pressure Rate Over Expected (POE) compares a team's actual quarterback pressure rate allowed to an expected rate derived from Kaplan-Meier survival curves fit on league-wide time-to-pressure and time-to-throw data. Every dropback carries some baseline pressure risk simply from how long the quarterback holds the ball -- a three-second hold is pressured far more often league-wide than a one-second quick game throw. POE isolates the offensive line's actual performance from that baseline: a negative POE means the offensive line allows fewer pressures than expected given its quarterback's time to throw, signaling elite pass protection, while a positive POE means it allows more pressure than expected, exposing a line getting beaten regardless of how quickly the ball comes out. Because it adjusts for time to throw, POE separates true pass-protection quality from offensive scheme (quick-game offenses that rarely get pressured simply because they rarely hold the ball look worse, not better, once expectation is accounted for).
Power Success RateStatSuite+
Power success rate is the percentage of runs on third or fourth down with two yards or less to go, or on the goal line, that result in a first down or touchdown.
Stuff RateStatSuite+
Stuff rate is the percentage of a team's rushing plays that are stopped at or behind the line of scrimmage.

Pace/PlayCalling+

14 stats
Neutral Situation PaceStatSuite+
Neutral situation pace is the average time between snaps when the game situation is balanced and not heavily influenced by score or time.
Pass Rate Neutral ScriptStatSuite+
Pass rate in neutral game script is the percentage of plays that are passes when the score difference is small and the game situation is balanced.
Rush Rate Neutral ScriptStatSuite+
Rush rate in neutral game script is the percentage of plays that are runs when the score difference is small and the game situation is balanced.
Pass Rate Positive ScriptStatSuite+
Pass rate in positive game script is the percentage of plays that are passes when a team is leading.
Rush Rate Positive ScriptStatSuite+
Rush rate in positive game script is the percentage of plays that are runs when a team is leading.
Pass Rate Negative ScriptStatSuite+
Pass rate in negative game script is the percentage of plays that are passes when a team is trailing.
Rush Rate Negative ScriptStatSuite+
Rush rate in negative game script is the percentage of plays that are runs when a team is trailing.
No Huddle RateStatSuite+
No huddle rate is the percentage of plays where the offense does not huddle before the snap.
Pass Rate Red ZoneStatSuite+
Pass rate in red zone is the percentage of plays inside the opponent’s 20-yard line that are passes.
Rush Rate Red ZoneStatSuite+
Rush rate in red zone is the percentage of plays inside the opponent’s 20-yard line that are runs.
Play Action RateStatSuite+
Play action rate is the percentage of pass attempts that use a play-action fake to simulate a run before throwing.
RPO RateStatSuite+
Run-pass option rate is the percentage of plays that give the quarterback the choice to hand off, keep, or pass after the snap.
Screen Pass RateStatSuite+
Screen pass rate is the percentage of pass attempts that are designed as screen passes to a receiver or running back.
Team Motion RateMotion %StatSuite+
Team Motion Rate is the percentage of an offense's charted scrimmage plays (passes and rushes) with a player in motion before or at the snap. Any pre-snap motion counts, not only players still moving when the ball is snapped. Heavy-motion offenses use movement to force coverage tells, create leverage and manufacture free releases, so this NFL advanced team stat is a quick read on schematic identity. Not comparable to the player-level Motion Rate, which divides one player's motions by his team's pass plays. Motion data begins with the 2022 season.

Coverage Metrics+

46 stats
Avg Depth of Target AllowedStatSuite+
Average depth of target allowed is the average number of yards downfield from the line of scrimmage where opposing receivers are targeted when defended by the player or team.
Yards AllowedStatSuite+
Yards allowed are the total receiving yards gained by opposing players in a defender’s coverage.
Yards After Catch AllowedStatSuite+
Yards after catch allowed are the total yards opposing receivers gain after securing a catch in a defender’s coverage.
Receptions AllowedStatSuite+
Receptions allowed are the total number of passes caught by opposing receivers when covered by a defender.
Explosive Receptions Allowed (Team Defense)StatSuite+
Explosive receptions allowed are the total number of completed passes of 20 or more yards that opposing receivers gain against a defense.
Explosive Reception Rate AllowedStatSuite+
Explosive reception rate allowed is the percentage of a defense's allowed receptions that go for 20 or more yards. It isolates how often a completion against a defense turns into a chunk play, independent of overall reception volume.
Yards After Catch Allowed per Reception (Team Defense)StatSuite+
Yards After Catch Allowed per Reception is the average number of yards after the catch a defense surrenders on every completed pass it allows, isolating how well a defense tackles and closes on the catch point regardless of how far downfield the ball was thrown.
Average Cushion Allowed (Team Defense)StatSuite+
Average cushion allowed is the average pre-snap distance, in yards, that a defense's charted coverage defenders line up off of the receivers they are covering. A larger cushion signals more off coverage designed to prevent explosive plays; a smaller cushion signals more press coverage.
Yards per Route Run AllowedStatSuite+
Yards per route run allowed is the average number of receiving yards a defense surrenders for every route it defends, summing routes defended in both man and zone coverage as the denominator. It measures overall coverage efficiency independent of how often a defense is actually targeted.
Man Coverage RateStatSuite+
Man coverage rate is the percentage of a defense’s coverage snaps played in man coverage. It helps show scheme tendency and how often defenders are asked to match receivers one-on-one across the formation.
Zone Coverage RateStatSuite+
Zone coverage rate is the percentage of a defense’s coverage snaps played in zone coverage. It highlights whether a team leans on pattern-matching and landmark-based drops rather than man-to-man assignments.
Yards/Attempt vs ManStatSuite+
Yards per attempt vs man coverage measures the average passing yards gained by opposing offenses on attempts thrown against a defense when it is in man coverage. It helps evaluate how well a unit limits explosives and separation in man-to-man situations.
Yards/Attempt vs ZoneStatSuite+
Yards per attempt vs zone coverage measures the average passing yards gained by opposing offenses on attempts thrown against a defense when it is in zone coverage. It indicates how effectively a unit squeezes windows and limits YAC in zone structures.
Passer Rating vs ManStatSuite+
Passer rating vs man coverage is the quarterback rating generated by opponents when throwing against a defense in man coverage. It rolls in completion rate, yards, touchdowns, and interceptions to summarize performance allowed in man looks.
Passer Rating vs ZoneStatSuite+
Passer rating vs zone coverage is the quarterback rating generated by opponents when throwing against a defense in zone coverage. It shows how well a team disrupts timing, driving down efficiency in zone shells.
TDs Allowed Per Pass in CoverageStatSuite+
Touchdowns allowed per pass in coverage measures the rate of touchdown passes given up per pass attempt in coverage.
TDs Allowed vs ZoneStatSuite+
Touchdowns allowed vs zone coverage is the total number of receiving touchdowns a defense surrenders on plays where it is in zone coverage. It helps isolate communication and landmark issues that lead to scores.
TDs Allowed vs ManStatSuite+
Touchdowns allowed vs man coverage is the total number of receiving touchdowns a defense surrenders on plays where it is in man coverage. It captures one-on-one breakdowns and matchup losses that result in scores.
Target Rate vs ManStatSuite+
Target rate allowed vs man coverage is the percentage of passing attempts that are targeted when a defense is in man coverage. It indicates how often opposing offenses choose to attack man-to-man matchups.
Target Rate vs ZoneStatSuite+
Target rate allowed vs zone coverage is the percentage of passing attempts that are targeted when a defense is in zone coverage. It shows how frequently opposing offenses choose to attack zone structures.
Single High RateStatSuite+
Single high rate is the percentage of a defense's classified coverage snaps played with one deep safety, the family that includes Cover 1 and Cover 3. Single high structures commit an extra defender near the line of scrimmage, so they tend to be stouter against the run and more vulnerable to the deep shot outside the numbers.
Two High RateStatSuite+
Two high rate is the percentage of a defense's classified coverage snaps played with two deep safeties, the family that includes Cover 2, Cover 4 and Cover 6. Two high structures trade run support for deep coverage, which tends to cap explosive passing plays while conceding underneath throws and rushing lanes.
Cover 0 RateStatSuite+
Cover 0 rate is the percentage of a defense's coverage snaps played in man coverage with no deep safety help. It is the most aggressive shell in football, almost always paired with an extra rusher, and it trades a guaranteed one-on-one matchup for the offense against the chance to get home before the throw.
Cover 1 RateStatSuite+
Cover 1 rate is the percentage of a defense's coverage snaps played in man coverage underneath one deep safety. It is the most common man structure in the league, and a high rate signals a defense that trusts its corners to win individual matchups while keeping a single defender over the top.
Cover 2 RateStatSuite+
Cover 2 rate is the percentage of a defense's coverage snaps played in a two-deep zone, with each safety responsible for half the deep field and five defenders underneath. It protects the sideline and the deep ball while leaving the seam between the safeties and the space in front of the corners available.
Cover 2M (Tampa) RateStatSuite+
Cover 2M rate is the percentage of a defense's coverage snaps played with man coverage underneath a two-deep shell, the structure commonly called Tampa 2. It pairs the deep security of two high safeties with tighter underneath coverage than a standard Cover 2 zone, at the cost of leaving defenders in trail position on crossing routes.
Cover 3 RateStatSuite+
Cover 3 rate is the percentage of a defense's coverage snaps played with the deep field split into thirds between two corners and a single high safety. It is the league's most common zone shell, strong against the deep ball and the run, and most often attacked underneath and on out-breaking routes at intermediate depth.
Cover 4 (Quarters) RateStatSuite+
Cover 4 rate is the percentage of a defense's coverage snaps played in quarters, with four defenders splitting the deep field evenly. It is the most conservative common shell against explosive plays, and defenses that live in it typically concede short completions and rushing yardage in exchange for keeping everything in front of them.
Cover 6 RateStatSuite+
Cover 6 rate is the percentage of a defense's coverage snaps played in a split-field shell, with quarters coverage to one side of the formation and Cover 2 to the other. Defenses use it to apply different rules to the strong and weak sides of a formation, often to take away one specific receiver or leverage a hash mark.
Cover 9 RateStatSuite+
Cover 9 rate is the percentage of a defense's coverage snaps played in a three-deep match structure, where defenders pattern-match receivers into their zones rather than dropping to fixed landmarks. It is a rarely charted shell, so single-season sample sizes are small and week-to-week swings should be read with caution.
Left-Aligned WR Targets AllowedLeft Tgt AllowedStatSuite+
Left-aligned WR targets allowed counts how many passes a defense conceded to wide receivers lined up on the OFFENSE's left -- the defense's own right side of the field. About a third of starting outside corners travel with a receiver rather than sticking to a side of the field, but most defenses run enough side-based coverage rules that a real gap between left and right volume is common and worth reading. This is a volume number, so pair it with Left-Aligned Target Rate Allowed before drawing a conclusion -- a defense that faces a lot of overall attempts will concede left-side targets whether or not that side is genuinely a weakness.
Right-Aligned WR Targets AllowedRight Tgt AllowedStatSuite+
Right-aligned WR targets allowed counts how many passes a defense conceded to wide receivers lined up on the OFFENSE's right -- the defense's own left side of the field. Read next to the left-side board: a defense that concedes far more volume to one side than the other usually has an identifiable weak link there, whether that is a starting corner, a safety rotation, or a scheme choice. Pair it with Right-Aligned Target Rate Allowed before concluding anything from volume alone.
Left-Aligned WR Receptions AllowedLeft Rec AllowedStatSuite+
Left-aligned WR receptions allowed counts the catches a defense conceded to wide receivers lined up on the OFFENSE's left -- the defense's own right side of the field. The gap between a defense's left-aligned targets allowed and left-aligned receptions allowed is a decent read on whether that side is actually contesting throws or merely present for them. Read alongside Left-Aligned FP/Route Allowed, which accounts for what those catches were worth rather than only how many there were.
Right-Aligned WR Receptions AllowedRight Rec AllowedStatSuite+
Right-aligned WR receptions allowed counts the catches a defense conceded to wide receivers lined up on the OFFENSE's right -- the defense's own left side of the field. Compare defenses to each other on this board rather than assuming a team's left and right numbers should match; side-specific weaknesses are common and this is one of the few boards built to surface them directly.
Left-Aligned WR Target Rate AllowedLeft Tgt % AllowedStatSuite+
Left-aligned WR target rate allowed is the percentage of routes run against a defense on the OFFENSE's left -- the defense's own right side of the field -- that ended with a pass thrown that way. Dividing by routes defended from that side rather than by total attempts turns a volume number into a signal: it answers whether quarterbacks choose that side when it is available, independent of how often the defense was throwing-down overall. A high rate is an invitation being accepted. It uses the same definition as Target Rate on Cornerback+ and as Left-Aligned Target Rate on the receiver side, so all three read against each other directly.
Right-Aligned WR Target Rate AllowedRight Tgt % AllowedStatSuite+
Right-aligned WR target rate allowed is the percentage of routes run against a defense on the OFFENSE's right -- the defense's own left side of the field -- that ended with a pass thrown that way. It is the cleanest single read on whether quarterbacks are willing to challenge that side of a defense: the teams at the bottom of this board are the ones offenses decide not to test there, a compliment that never shows up in yards or touchdowns allowed. Judge a defense against the other 31 here rather than against its own left-side figure.
Left-Aligned WR FP/Route AllowedLeft FP/RR AllowedStatSuite+
Left-Aligned WR FP/Route allowed is the half-PPR fantasy points a defense conceded to receivers on the OFFENSE's left -- the defense's own right side of the field -- divided by the routes it defended there. This is the matchup number: it folds volume, catch rate, yardage and touchdowns into one figure and controls for how much left-side work a defense actually faced, which is what makes it usable for start-sit decisions rather than only for describing a season after the fact. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Right-Aligned WR FP/Route AllowedRight FP/RR AllowedStatSuite+
Right-Aligned WR FP/Route allowed is the half-PPR fantasy points a defense conceded to receivers on the OFFENSE's right -- the defense's own left side of the field -- divided by the routes it defended there. Together with the left-side board, this is how you tell which side of a defense is actually vulnerable: a defense can be stout on one side and still be the best matchup on the slate for a receiver who works to the other. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown.
Slot WR Targets AllowedSlot Tgt AllowedStatSuite+
Slot WR targets allowed counts how many passes a defense conceded to wide receivers lined up in the slot. Quarterbacks attack the slot when they do not like what the boundary corners are doing, so a high figure here usually says one of two things: the nickel is the weak point, or the defense plays enough zone that inside throws are simply the easy read. It is a volume number, so pair it with Slot Target Rate Allowed before drawing a conclusion -- a defense that faces a lot of pass attempts will concede slot targets whether or not the slot is a problem. Targets against backfield and in-line alignments are counted on neither this board nor the perimeter one.
Perimeter (Outside) WR Targets AllowedPerim Tgt AllowedStatSuite+
Perimeter WR targets allowed counts how many passes a defense conceded to wide receivers lined up outside rather than in the slot. Boundary targets are the ones a defense's top cornerbacks are paid to take away, so a defense conceding a lot of them is either being schemed away from its best coverage or does not have a corner opponents are willing to avoid. This board combines every outside alignment; for the independent left/right breakout, see Left-Aligned WR Targets Allowed on Left & Right Allowed+. Slot and perimeter do not account for everything a defense faced.
Slot WR Receptions AllowedSlot Rec AllowedStatSuite+
Slot WR receptions allowed counts the catches a defense conceded to wide receivers lined up in the slot. Because inside routes are shorter and thrown against softer coverage, completion rates on slot targets are high across the league, and the gap between a defense's slot targets allowed and slot receptions allowed is a decent read on whether its nickel is actually contesting anything. Read alongside Slot FP/Route Allowed, which accounts for what those catches were worth rather than only how many there were.
Perimeter (Outside) WR Receptions AllowedPerim Rec AllowedStatSuite+
Perimeter WR receptions allowed counts the catches a defense conceded to wide receivers lined up outside. Boundary throws are contested more often than slot throws, so completion rates here are lower for every defense, and the teams that suppress this number are usually the ones with a corner who can play press without safety help. Compare defenses to each other on this board rather than against their own slot figures -- the two alignments are different jobs and the league-wide baselines are not the same.
Slot WR Target Rate AllowedSlot Tgt % AllowedStatSuite+
Slot WR target rate allowed is the percentage of slot routes run against a defense that ended with a pass thrown. Dividing by routes defended rather than by pass attempts is what turns a volume number into a signal: it answers whether quarterbacks choose the slot when it is available, independent of how often the defense was throwing-down in the first place. A high rate is an invitation being accepted. It uses the same definition as Target Rate on the Cornerback+ pages and as Slot Target Rate on the receiver side, so all three can be read against each other directly.
Perimeter (Outside) WR Target Rate AllowedPerim Tgt % AllowedStatSuite+
Perimeter WR target rate allowed is the percentage of outside routes run against a defense that ended with a pass thrown. It is the cleanest single read on whether quarterbacks are willing to challenge a defense's boundary corners: the defenses at the bottom of this board are the ones offenses decide not to test, which is a compliment that never shows up in yards or touchdowns allowed. Outside rates run below slot rates league-wide, so judge a defense against the other 31 on this board rather than against its own slot figure.
Slot WR FP/Route AllowedSlot FP/RR AllowedStatSuite+
Slot WR FP/Route allowed is the half-PPR fantasy points a defense conceded to slot receivers divided by the slot routes it defended. This is the matchup number: it folds volume, catch rate, yardage and touchdowns into one figure and controls for how much slot work a defense actually faced, which is what makes it usable for start-sit decisions rather than only for describing a season after the fact. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Points conceded to backfield and in-line alignments appear on neither this board nor the perimeter one.
Perimeter (Outside) WR FP/Route AllowedPerim FP/RR AllowedStatSuite+
Perimeter WR FP/Route allowed is the half-PPR fantasy points a defense conceded to outside receivers divided by the perimeter routes it defended. It is the boundary counterpart to the slot board, and the two together are how you tell which kind of receiver a defense is actually vulnerable to -- a defense can be stout against outside alignments and still be the best matchup on the slate for a slot-heavy receiver. Scoring is 0.5 points per reception, 0.1 per receiving yard, and 6 per touchdown. Production against backfield and in-line alignments is excluded from both boards.

EPA+

9 stats
EPA Per PlayStatSuite+
EPA per play is the average expected points added by an offense on each play. It accounts for down, distance, field position, and game situation to measure how efficiently a team moves the ball relative to expectation.
EPA Per Play (Pass)StatSuite+
Passing EPA per play is the average expected points added on passing plays. It isolates how efficiently an offense generates value through the air by accounting for game situation on every dropback.
EPA Per Play (Rush)StatSuite+
Rushing EPA per play is the average expected points added on rushing plays. It measures how effectively an offense creates value on the ground by adjusting for down, distance, and field position on every carry.
Total EPAStatSuite+
Total EPA is the cumulative expected points added across all offensive plays throughout the season, not points scored, but the margin above what an average team would generate from the same game situations. A team with +60 Total EPA added roughly 60 expected points of value above average across all games in the season.
Total Passing EPAStatSuite+
Total passing EPA is the cumulative expected points added on passing plays throughout the season. It reflects how much value above average the passing game generated across all games, not yards or touchdowns, but the aggregate margin above situational expectation on every dropback.
Total Rushing EPAStatSuite+
Total rushing EPA is the cumulative expected points added on rushing plays throughout the season. For example, a team with +60 Total Rushing EPA added roughly 60 expected points of value above average across all rushing attempts in all games that season.
Success RateStatSuite+
Success rate is the percentage of plays on which an offense generates positive expected points added. A play is successful when it gains enough yards to maintain a manageable down-and-distance based on field position and situation.
Success Rate (Pass)StatSuite+
Passing success rate is the percentage of passing plays on which the offense adds positive expected points. It measures consistency in the passing game by identifying how often dropbacks move the chains relative to the situation.
Success Rate (Rush)StatSuite+
Rushing success rate is the percentage of rushing plays on which the offense adds positive expected points. It distinguishes efficient ground attacks from those that rely on chunk plays to boost their totals.

Fantasy Points Allowed+

12 stats
Full PPR Fantasy Points AllowedStatSuite+
Fantasy points allowed under full PPR rules, awarding 1.0 point per reception. Highlights defenses that bleed catches and reception-driven scoring.
Underdog Fantasy Points AllowedStatSuite+
Underdog Fantasy Points Allowed tracks how many fantasy points a defense surrenders using Underdog Fantasy's half-PPR scoring system, where each reception earns 0.5 fantasy points in addition to yardage and touchdown scoring. This metric is essential for identifying favorable matchups in Underdog Fantasy contests including Best Ball and Pick'em games.
FanDuel Fantasy Points AllowedStatSuite+
Average FanDuel points allowed per game using FanDuel scoring rules. Helps compare defenses by how much FD production they typically give up to opponents.
Standard Scoring AllowedStatSuite+
Fantasy points allowed under standard scoring rules, awarding 4 points per passing touchdown, 6 points per rushing or receiving touchdown, 1 point per 25 passing yards, and 1 point per 10 rushing or receiving yards, with no points for receptions. Highlights defenses that allow the most standard scoring production.
DraftKings Fantasy Points AllowedStatSuite+
This metric reports the average DraftKings fantasy points a defense allows per game using DK scoring rules. It normalizes across opponents and weeks to identify defenses that consistently yield production.
Fantasy Points Per Dropback AllowedStatSuite+
Average fantasy points allowed by a defense per opposing dropback. Useful for evaluating pass defense through a fantasy efficiency lens independent of volume.
Fantasy Points Per Opportunity AllowedStatSuite+
Average fantasy points allowed per opponent opportunity, where an opportunity is a rush attempt or target. Helps separate efficiency allowed from raw volume.
Fantasy Points Per Route Run AllowedStatSuite+
Average receiving fantasy points (PPR) surrendered per opponent route run. Useful for judging coverage efficiency regardless of target volume.
Fantasy Points Per Target AllowedStatSuite+
Average fantasy points allowed per target against the defense. Highlights how costly an average target is versus this unit.
Rushing Fantasy Points AllowedStatSuite+
Rushing fantasy points allowed is the fantasy scoring a defense surrenders to all opponent rushers, including quarterbacks (0.1 points per rushing yard, 6 per rushing touchdown). Fumbles are excluded.
Passing Game Fantasy Points AllowedStatSuite+
Passing game fantasy points allowed is the full-PPR fantasy scoring a defense surrenders through the air, combining the opponent quarterback's passing production with all receiving production, including 1 point per reception plus standard yardage and touchdown scoring. Fumbles are excluded.
Fantasy Points Per Touch AllowedStatSuite+
Average fantasy points allowed per opponent touch, where a touch is a rush attempt or reception. Useful for RB and WR matchup analysis.

Advanced Defense+

21 stats
Broken TacklesStatSuite+
Broken tackles are plays where a ball carrier escapes a defender's attempted tackle and remains on their feet to gain additional yards.
Missed TacklesStatSuite+
Missed tackles are instances where a defender attempts to make a tackle but fails to bring down the ball carrier.
Broken Tackles Forced/AttemptStatSuite+
Broken tackles forced per attempt calculates the rate at which tackle attempts are broken by opponents.
Missed Tackle PercentageStatSuite+
Missed tackle percentage is the percentage of total tackle attempts a defender fails to complete.
Pressure RateStatSuite+
Pressure rate is the percentage of defensive pass rushes that result in pressure on the quarterback.
Blitz RateStatSuite+
Blitz rate is the percentage of defensive plays where extra pass rushers are sent beyond the standard pass rushers.
QB Hit PercentageStatSuite+
Quarterback hit percentage is the percentage of dropbacks where the quarterback is hit while passing.
QB Sack PercentageStatSuite+
Quarterback sack percentage is the percentage of dropbacks ending in a sack.
Opp Explosive Play RateStatSuite+
Opponent explosive play rate is the percentage of plays where the opposing offense gains a large chunk of yards, typically 20+ passing yards or 10+ rushing yards.
Neutral Situation Pace AllowedStatSuite+
Neutral situation pace allowed is the average time between snaps opponents take against this defense when the game situation is balanced and not heavily influenced by score or time.
Pass Rate Neutral Script AllowedStatSuite+
Pass rate allowed in neutral game script is the percentage of plays that are passes when the opponent offense faces this defense with the score difference small and the game situation balanced.
Rush Rate Neutral Script AllowedStatSuite+
Rush rate allowed in neutral game script is the percentage of plays that are runs when the opponent offense faces this defense with the score difference small and the game situation balanced.
Pass Rate Positive Script AllowedStatSuite+
Pass rate allowed in positive game script is the percentage of plays that are passes when the opponent offense is leading by 8 or more points against this defense.
Rush Rate Positive Script AllowedStatSuite+
Rush rate allowed in positive game script is the percentage of plays that are runs when the opponent offense is leading by 8 or more points against this defense.
Pass Rate Negative Script AllowedStatSuite+
Pass rate allowed in negative game script is the percentage of plays that are passes when the opponent offense is trailing by 8 or more points against this defense.
Rush Rate Negative Script AllowedStatSuite+
Rush rate allowed in negative game script is the percentage of plays that are runs when the opponent offense is trailing by 8 or more points against this defense.
No Huddle Rate AllowedStatSuite+
No huddle rate allowed is the percentage of opponent plays run without a huddle against this defense.
Pass Rate Red Zone AllowedStatSuite+
Pass rate allowed in red zone is the percentage of plays inside this defense's 20-yard line that opponents throw.
Rush Rate Red Zone AllowedStatSuite+
Rush rate allowed in red zone is the percentage of plays inside this defense's 20-yard line that opponents run.
Play Action Rate AllowedStatSuite+
Play action rate allowed is the percentage of opponent pass attempts that use a play-action fake to simulate a run before throwing against this defense.
RPO Rate AllowedStatSuite+
Run-pass option rate allowed is the percentage of opponent plays that give their quarterback the choice to hand off, keep, or pass after the snap against this defense.

Personnel Usage+

4 stats
11 Personnel RateStatSuite+
11 personnel means one running back, one tight end and three receivers, and it is the base offense for most of the league. 11 personnel rate is the share of a team's charted scrimmage snaps played from that grouping. A high rate says an offense wants to spread a defense out and make it declare coverage with five eligible receivers; a low one usually means a team is built to win with an extra tight end or back on the field. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown, and plays with an extra offensive lineman are excluded as a different look entirely.
12 Personnel RateStatSuite+
12 personnel means one running back, two tight ends and two receivers. 12 personnel rate is the share of a team's charted scrimmage snaps played from that grouping. It is the league's most common way to stay balanced: heavy enough to run against a light box, but with enough receiving threats that a defense which answers it with base personnel can be thrown on. Teams that live in 12 usually have a second tight end who can block in line and win as a receiver. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown.
21 Personnel RateStatSuite+
21 personnel means two running backs, one tight end and two receivers -- most often a fullback alongside the back, which is why a fullback counts as a running back in this grouping. 21 personnel rate is the share of a team's charted scrimmage snaps played from it. Only a handful of offenses use it meaningfully, so the interesting read is usually which ones, and whether a defense answers it with a heavier box than the pass personnel on the field deserves. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown.
13 Personnel RateStatSuite+
13 personnel means one running back, three tight ends and a single receiver. 13 personnel rate is the share of a team's charted scrimmage snaps played from that grouping. It is the heaviest look most offenses carry that still keeps five eligible receivers on the field, and it is used in short yardage, near the goal line, and by teams trying to force a defense into base personnel. Volume is low league-wide, so read the rate alongside the snap count rather than on its own. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown.

Personnel Faced+

4 stats
11 Personnel Faced RateStatSuite+
11 personnel means one running back, one tight end and three receivers, and it is the base offense for most of the league. 11 personnel faced rate is the share of a defense's charted scrimmage snaps played against that grouping. A high rate is usually a statement about the schedule rather than the defense -- nobody chooses the personnel they see -- and it is the number to read first before judging a coverage or run-defense rate, because a unit that faces three receivers on nearly every snap is being asked a different question than one that does not. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown, and plays with an extra offensive lineman are excluded as a different look entirely.
12 Personnel Faced RateStatSuite+
12 personnel means one running back, two tight ends and two receivers. 12 personnel faced rate is the share of a defense's charted scrimmage snaps played against that grouping. It is the grouping that forces the hardest personnel decision on a defense: stay in nickel and risk being outmuscled on the ground, or answer with base and let a second tight end who can actually run routes work against a linebacker. A defense seeing a lot of it is being tested on that choice every week. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown.
21 Personnel Faced RateStatSuite+
21 personnel means two running backs, one tight end and two receivers -- most often a fullback alongside the back, which is why a fullback counts as a running back in this grouping. 21 personnel faced rate is the share of a defense's charted scrimmage snaps played against it. Only a handful of offenses use it meaningfully, so a defense's rate says most about which division it plays in, and the interesting read is whether it answers the look with a heavier box than the pass personnel on the field deserves. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown.
13 Personnel Faced RateStatSuite+
13 personnel means one running back, three tight ends and a single receiver. 13 personnel faced rate is the share of a defense's charted scrimmage snaps played against that grouping. It is the heaviest look most offenses carry that still keeps five eligible receivers on the field, and defenses mostly see it in short yardage, near the goal line, and from teams trying to force them into base personnel. Volume is low league-wide, so read the rate alongside the snap count rather than on its own. Rates across the published groupings do not sum to 100%, because snaps in groupings without their own page are counted but not shown.

NFL Tools & Products

18 tools & products

Premium Tools & Products

18 tools
Expected Fantasy PointsxFPStatSuite+
Expected and actual PPR fantasy points, including the difference between them.
Season ProjectionsProjStatSuite+
Projected season-long fantasy points and points per game for NFL players, by scoring format.
Weekly ProjectionsWkProjStatSuite+
The published NFL weekly fantasy-points and passing/rushing/receiving projection board.
CoverageIQ: OffenseCoverageIQStatSuite+
Per-player receiving production against selected coverage shells, including half-PPR fantasy points per route run.
CoverageIQ: DefenseCoverageIQ-DStatSuite+
Per-defender coverage stats allowed against selected coverage shells, including half-PPR fantasy points allowed per coverage snap.
CoverageIQ: Team Coverage ProfileCoverageIQ-TeamStatSuite+
One NFL defense's full coverage profile in a single call: man rate, zone rate, single-high rate, two-high rate, and blitz rate. Requires team_id -- this is a single-team lookup, not a league-wide leaderboard. Every team's profile lives at its own /nfl/coverage/team/:abbreviation page. For ranking the league by one of these rates, use the advanced-team coverage stats instead (man-coverage-rate, zone-coverage-rate, single-high-rate, two-high-rate).
Fantasy RankingsADPFree
StatRankings' own fantasy football rankings compared against a platform's ADP, with the ADP Gap and superflex boards.
Offensive Line RankingsOL RankingsFree
The published NFL offensive line rankings for the season, with each team's prior-season pressure rate, pressure over expected, and offensive ARBY ranks for reference.
Team Target ShareTargetShareFree
How every NFL offense distributes its targets across wide receivers, running backs and tight ends, with raw target counts and target share by position.
Team Target Share AllowedTargetShare-AFree
How every NFL defense's targets faced break down across wide receivers, running backs and tight ends, with raw targets allowed and share allowed by position.
Red Zone+ PassingRZ+ PassStatSuite+
The complete Red Zone+ passing board: attempts, completions, completion rate, yards, touchdowns, interceptions, and conversion rate, inside the selected distance.
Red Zone+ ReceivingRZ+ RecStatSuite+
The complete Red Zone+ receiving board: targets, receptions, catch rate, yards, touchdowns, conversion rate, and target share, inside the selected distance.
Red Zone+ RushingRZ+ RushStatSuite+
The complete Red Zone+ rushing board: carries, yards, touchdowns, conversion rate, and rush share, inside the selected distance.
Offensive ARBYARBY-OStatSuite+
Offensive ARBY (Adjusted Run Blocking Yards) isolates line-created rushing yardage per carry from what the running back creates, alongside RB Yards/Carry.
Defensive ARBYARBY-DStatSuite+
Defensive ARBY isolates how much of a defense's run success comes from the defensive line per carry allowed, alongside RB Yards/Carry allowed.

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